Repair Station: Reduce its consumption or make On/Off switch

Discussion in 'Suggestions' started by japp_02, Jan 16, 2024.

  1. japp_02

    japp_02 Commander

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    Recently the repair station cannot be switched off any longer, not on the machine, not in the device menu, not with a lever and signal logic, it always stays on...and consumes 150 PU. These are not peanuts, 150 PU is 1/3 to 1/2 of what an average SV consumes in total, or 18% of what a T2 CV consumes in total. Way too much to leave it at idle, so please or reduce consumption or re-introduce the on/off switch on the machine or at least in the device menu.

    Why have you removed this anyway, the on/off switch was always appropriate ?!
     
    #1
    Last edited: Jan 16, 2024
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  2. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    The ON/OFF Switch is removed due to an exploit.
     
    #2
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  3. Arcane Tourist

    Arcane Tourist Ensign

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    If the ON/OFF switch is gone, the PU should be reduced - at least while idle.

    FWIW, the RE scenario's version only draws 10 watts; that's just double the power draw of a fridge.
     
    #3
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  4. ZaCloud

    ZaCloud Ensign

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    What's so exploitable about the ability to turn on/off repair stations? o_O
    Can't the exploit just be fixed?
    What's our alternative?
     
    #4
  5. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Sorry exploits are forbidden to be discussed on our channels
     
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  6. Kats

    Kats Lieutenant

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    I feel like this game is going the wrong way.
    I think i know the exploit, and hiding the problem instead of fixing it is ridiculous. And i think that for a building game, not being able to turn on/off a machine to optimize energy consumption, is an aberration.
    On the opposite side, the ventilators are still always consuming a fixed amount of energy whether they are rotating to distribute o2 or not. I think ventilators not actually rotating should not consume energy.
     
    #6
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  7. japp_02

    japp_02 Commander

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    I think that limiting the repair station to have 1 only slot - or 2 at maximum would solve Taelyn's concern, but then maybe not, I'm afraid it's not that easy.

    The workaround as for consumption is to only install the RS when needed and to remove it afterwards.
     
    #7
    Last edited: Oct 10, 2024

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