Please revisit Turrets

Discussion in 'Suggestions' started by me777, Mar 21, 2025.

  1. me777

    me777 Commander

    Joined:
    Aug 18, 2020
    Messages:
    411
    Likes Received:
    142
    Please consider revisiting and fixing the Turret code, especially consider the following

    -there is a lag bevore turrets pick a target, this should be fixed.
    -there should be a toggle per target category if "line of sight" or "drilling" fire should be used.
    -add shield generator to target categorys, destroying the shield would allow to infiltrate the enemy base without internal sentrys being protected.
    -maybe allow custom turrets by modders, if possible.
     
    #1
  2. ZaCloud

    ZaCloud Lieutenant

    Joined:
    Nov 19, 2019
    Messages:
    18
    Likes Received:
    26
    I disagree about turrets being able to shoot immediately; there would be no chance at all to destroy them if they shoot immediately. I don't wanna be instant Swiss cheese. :p
     
    #2
  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

    • Developer
    • Administrator
    Joined:
    Oct 4, 2021
    Messages:
    898
    Likes Received:
    1,254
    There have been changes done in v1.13 for this

    Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.
     
    #3

Share This Page