Thank you for the tips but I need something that clears all of the boulders and foliage around a BA in one shot. I have a monstrosity of a BA that is literally at the games size limit and positioning it without the setposition command is improbable. I was hoping to spawn it straight up in the air, use setposition to move it, then another command to clear the foliage around it. Due to the size of the BA it will take a very long time to clear the foliage around/beneath it manually.
This one is quite big and has a lot of underground space too... but stopped building it because of the critter problem, Now making another one from a fresh game start (I've made the baseplate as a blueprint 3 blocks thick solid 150m long) so gather materials and drop the plate in then start the build again. For clearimg it's flamethrower...clears grass etc, (I've found that the survival tool 'gun mode' in AdA version of RE sometimes works for stubborn plants) then laser drill rocks, being carefull no to ruin ground that will be visible. When you's is done post it up I'd like to see it!
It's pretty much already done, I wanted to make a larger landing pad where I can park my builds while I am working on them. It's nothing special, but it maxes the build size at 239 x 4 x 239 and it's CPU points are over double the Tier 4 max because it uses over 171k concrete blocks. So this is something I am only going to be using in Creative.
I'm wondering... as I often do, would it be possible to link two of those together, I think I remember there's tutorial about it, though my mind is old and sometimes I get a bit 'Farnsworth' That reminds me, I left a UFO beside a settlers poi some time ago...205x205 I'll have to finish that one day
As long as the combined builds do not go over the 239 x 239 x 239 block limit they can be merged with the mergestructs command. Alternately, you can use the copy and paste tool to paste one build onto another. That's how I made the tugboats you can sometimes find wandering around in the game. I pasted a tugboat "blank" onto one of the wrecks that were in the game.
I had in interesting experience in Empyrion today, but not by playing the game. I had an email notification that I had received 9 Community awards for items I had published in the Steam Workshop. Honestly, this a first for me. Thank you to whoever did that.
I finally decided to publish my cement parking lots. Make sure you follow the directions if you deploy the XL version. Cement landing strips
I decided to try a new game with the new Contact Point Alpha scenario and managed to stick the landing right next to one of the wreckage POI's. I saw an intact structure on the way down and decided to investigate. It was a tower belonging to the Free Colonists. Then it happened, one of the oldest gripes I have with the game. A Zirax rocket drone saw me standing on the top of the tower and started shooting at me. The POI did not react to the drone firing rockets at it, even, (after much dodging), the tower collapsed. The turrets on the base of the tower never engaged the Zirax drone, even though the drone just blew the top of the tower to smithereens.
(grumble) I wanted to take over the Procyon Lab after the drone demolished the tower trying to kill me. No dice, the core was not in the tower (I have no idea where it is)
I must say that it peeves me too, on many occasions I've had Zirax attack me while I'm in convosation with Talon, often killing traders and the crossbow guys do nothing while the trader just stands there getting shot, and the Crossbow towers do nothing either, I have on occasion unknowingly wandered into tallon land whilst foraging and ticked them of too much with picking the last flower in the forest... they find a use for them crossbows then.