A Few Control-related Suggestions

Discussion in 'Suggestions' started by Lt.Fenix, Sep 11, 2025 at 5:32 AM.

  1. Lt.Fenix

    Lt.Fenix Ensign

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    I have a few control/menu related suggestions that I think would improve the experience.

    - Aim-toggle:
    I think there should be an option to allow aim to be toggled; this is a standard feature on FPS games now, and it's because people have different preferences on hold-aim vs toggle-aim. I personally really dislike hold-aiming.

    - Separate aim sensitivity:
    This is another feature that's pretty much standard on FPS games. Typically when aiming one likes to have lower sensitivity than the default unaimed look sensitivity. Many games additionally allow different sensitivity for scoped weapons.

    - Allow lower sensitivity overall:
    Many FPS gamers use pretty high DPI/CPI to improve the precision of aiming. I personally use 8000 CPI, and with the exception of a few FPS games that are not up-to-date regarding high-precision mice, I can usually lower the sensitivity enough for my preferred look/aim speed. Thankfully for me in Empyrion, setting the slider to the lowest value does barely work me, but it should be allowed to be reduced further.

    - Allow decimal input for sensitivity:
    Another feature that is mostly standard on modern FPS games is the ability to simply input a decimal number instead of using a pseudo-slider that moves between fixed spots. Decimal inputs would be good to have.

    - Allow rebinding of certain specific commands:
    Some commands simply seem to be unchangeable. For instance, the copy block/pattern command is ctrl + right click, but there's no way to change this. I think every single command in the game should be allowed to be rebound in the options menu.

    - Easy assigning of turret control to seats:
    Currently, someone who wishes to control a turret while on a ship needs to go to the p-menu and navigate it to take control of a turret. This is really clunky and I think there should be a way to assign the control of certain specific turrets to certain specific seats and have them show up in the control bar as numbered items like hand-held tools/weapons.

    - Assigning of a main cockpit:
    It looks like if a ship has more than one cockpit, then whichever is occupied by a player first becomes the cockpit in control of the ship. I think there should be the ability to assign a cockpit to be the main cockpit, such that regardless of what order the cockpits are occupied, the one designated as the main cockpit is the one that controls the ship. If there is ambiguity due to multiple cockpits not designated as "main" being occupied, but control of the ship must be assigned, then perhaps an order/priority ranking should be required (the order the blocks were placed could set the default priority).

    - Allow selection of multiple items in the p-menu:
    To speed up various things in the p-menu, I think it would help tremendously to have the ability to select more than one item by using ctrl (selecting individual additions) and shift (selecting a range of items). Having to choose an individual object in order to change a property and then selecting another one in order to change that same property for that block also is really tedious, when multiples could be selected and a common property changed all together.
     
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    Last edited: Sep 11, 2025 at 5:54 AM
    AlexS likes this.

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