player was able to dupe items heres what he told me ": The advanced constructor can dupe items. Not sure how it happened but it has my automatic tasking stuck with some items in it and all you have to do is click that and move it to your inventory"
My friend has a server now but he doesn't know how to update it.Can anyone give me some quick pointers please?
Use steam to update it.. Just make sure you are using a renamed dedicated.yaml file. And always keep backups of your save.
I changed the ownership of my base to our faction and now everything works great. Thanks for the help! Using the extra computer as a dedicated server also is a huge help, it now runs as smoothly as a single player game, thanks again!
Hello, I've been experiencing quite a lot of trouble with this game lol. When I first bought it I couldn't see or browse any server, I couldn't join my friends either and the screen would load indefinitely, I now have reacquired the game, but when I launch it, this happens:
Hi Tina You will need to adjust the playfield.yml for each playfield. There is a line in the playfield.yaml that says: # Playfield Characteristics PvP: True # Set to True to allow PvP in this playfield, default is False Set this to False Here is an example based on Aestus In the sectors.yaml file it states the following: # Hostile lava planet - Coordinates: [ 5, 0, 5 ] Color: "0.3, 0.06, 0.04" # Sector Map Icon Color, ranges are 0...1 Icon: "Circle" # Sector Map Icon, options are: Circle, Hexagon, Kite, Pentagon, Rhombus, Square, Triangle, Star Playfields: - [ "0, 0, 0", "Aestus Orbit", SpaceAsteroidFieldRingAestus ] - [ "0, 0, 0", Aestus, Lava ] So based on this Aestus has a Lava playfield You need to locate and edit the playfield.yaml for the lava biome this file is located in : Steam\steamapps\common\Empyrion - Galactic Survival\Content\Playfields\Lava Hope this helps. Damn Hummel beat me, nvm my reply may still help
I thought that could be the problem, I turned off all my firewalls and my antivrus but it didn't seem to change anything :/
You could try the following and see if it fixes your issue Open a command line in WIndows with administrator privelages: i.e. search for cmd and when it finds it right click and run as administrator type the following ipconfig /flushdns followed by: netsh winsock reset restart your computer, hopefully it will fix your issue Let me know how you get on
Hey guys, i have a problem with my server. i have emyprion running on a root server. but when the server runs about 60 min. i see with taskmanager that there is about 10 empyrion.exe running and the server ram is about 99 % !!! and i get alot of lags. here is my serverconfig file: # Dedicated server settings # To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file ServerConfig: Srv_Port: 30000 Srv_Name: UE30-Gamer-Community -GER/EN- new solarsystem # Srv_Password: Abc Srv_MaxPlayers: 16 Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1) # Server description shown in Server Browser # max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------" Srv_Description: "PvP and PvE Planets, German and English Gamer Homepage." # All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before Srv_StopPeriod: 48 # Tel_Enabled: true # Activate Telnet server # Tel_Port: 30004 # Tel_Pwd: xxx EACActive: true # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server) SaveDirectory: Saves GameConfig: GameName: UE30v6 # Determines name of the save game Mode: Survival # Survival or Creative Seed: 3459105 # The seed determines how the world is procedurally generated - the same seed means the same world # Note: All times are given in real time hours, 1h real time = approx. 24h in game DecayTime: 24 # Time after which player-built structures without core or less than 10 blocks get removed when not visited WipeTime: 168 # Time after which any player-built structures get removed when not visited (0 = disabled) ProtectTime: 168 # Time during which structures are offline protected MaxStructures: 150 # Max number of structures per playfield (limit = 255, reduce on performance problems) AntiGriefDistance: 100 # PvE: distance (in m) around a faction's base where no other faction's base can be built Thanks for any help !
From my understanding the server uses basically a host process that controls player connections and player field loading. Then each loaded player field has its own process. So If you have 10 processes 1 is the host process and 9 are player fields. From the looks of your config I would assume that means 7 players are online with 2 player field processes on reserve. I would like to ask how much ram your server has. Because with my small server just for friends I have seen my memory usage up close to 8GB before... But remember this is just my understanding. It may not be right. -Dustinduse
hm, no it was happen when i was the only one on the server. but i think you mayby right. my root server has 31GB Ram and runs normaly about 8-15% RAM but when this is happen it goes up to 99%.
Dustinduse is correct. You should see an empyrion.exe in task manager for each playfield that is loaded, plus the reserves which you have set to 2. Type 'servers' on your console to see how many PF's are loaded. As for the CPU use, that is a known issue. http://steamcommunity.com/app/383120/discussions/0/35728
Okay, i understand. Hope that gets fixed soon. So its better when i dont use the function to start the server with 2 playfield in reserve ? but when a player left a playfield than it should be closed...