A sneak peak at the garden of eden quarters of my upcoming CV ship. Gonna be great https://empathy.gyazo.com/329d8cefb8d13e7f6acd605ba0c27a9c
Building my version of the Star Destroyer Imperial Class Ship with help of some Tie and an Interceptor Fighters. This version gonna have 560m and Ill try to build it as close as possible to the movie ones just like i did with the tie fighter and the interceptors
Currently the Loreley-Class has only its 12 pulse laser, 6 on each wing side. But she is work in progress, i work on some optimisations, paint job and textures at this time. However, I needed even a short break from her. Loreley is like every girl, if you spend to much time with her, she drives you crazy. And now I present the last child of the happy escape pod family. Escape pod CV / turret:
Just wanted to show my current work in progress. About half painted on the outside, it still needs some TLC and a little patching here and there to make it a little smoother looking, but most of the body is done, interior is still unpainted. I dont want to post this on the workshop yet as its not complete yet but here are some teasers of the side view. Also i can post its demensions.
lol It surrely will need a lot of energy... Ill need 452 large generators only to power those thrusters up... Ill build around 500-1000 thrusters thats another 120 or 240 large generators plus all turrets and lights etc Ill end up with around 900-1000 generators... Ill try to give this ship a autonomy of at least 10 hours full power so you can imagine the quantity of large fuel tank it will have... Hoping Empyrion next updates give us some really hard to get but really durable energy battery... some thing like uranium or nuclear fusion engine etc lol.
Heres the garden of eden (Crop Room) for the CV just finished, https://empathy.gyazo.com/1f8e97a742a5430182d0331c412b6838
This pile of scrap-metal was intended to be a mobile mining platform, and then I learned of the resource and hitbox limitations. Oh well, thought it was cool so thought I'd share. More screens on the workshop page. http://steamcommunity.com/sharedfiles/filedetails/?id=695638429
After 140 hours and lots rennovations, I give to you my legacy. The Revenant, Battleship class Capital Vessel for Empyrion Galactic Survival. Contains a very large amount of weapons and defenses for heavy pvp combat as well as a good amount of Roleplay elements for those who enjoy building a story. Oxygen and Medic machines are abundant to provide the necessary living conditions needed for long term stay in orbit. The vessel can land on land, ideally in water but a good flat area is also approved. Landing in a lake tends to make the lower bay perfectly sit right above the water level for an awesome look and easy hover access. This build has taken 137 hours to make and has been a solid investment of time so i am glad to finally introduce it to the world. A Big thanks to Gahro_Nahvah and Shadow, as well as Raz for helping me get this sucker textured and painted (15000 blocks)! Without your support, this game would not be as awesome as it is so i encourage everyone to try their hand at it, Its an awesome game and the building in it is great! Scarab Legion: Revenant S1 Battleship http://steamcommunity.com/sharedfiles/filedetails/?id=695900516
Well, let me congratulate you to begin with the finish of yr ship. Had a look at it and some question marks came to pass. As it is it consumes way too much i think, kinda did a similar way with using the massive thrusters ... wich apparantly is more for the immense huge ships as i found out, or so i was told. Had to adjust/ rethink the whole thruster setup to correct this. The 78 or so RCS's are way overkill in that department aswell from my pov. I don't think they all activate even tbh. I see you guys spend a huge amount to detail, bit too much for my taste (that aside) wich got me felt lost in the ship as to my whereabouts. Personally i'm not much fuzzed on the deco blocks and so i don't use as many. Probably cool if yr in to roleplaying but for the rest not very usefull. I do hope in the future many of these deco blocks are going to have a functional interactive property to them. So that when i actually have to take a dump, i can do so on the toilet in space lol. But all in all great job !
This game has turned me into a bit of a ship-hoarder, so to carry around my assortment of ships I built myself a little Carrier. It drives like a big ship should -- sloooooow. I like my capitals feeling like they have a little weight to them Seems to work pretty well so far in survival. Decent Idle Time in orbit with full tanks. The biggest downside (imo) is that I accidentally built it backwards -- so I always warp into a system tail-first. Hopefully we're given some way to fix that in the future without having to rebuild from scratch. Atmospheric flight is "ok", but it chews through fuel like a '70s muscle car. http://steamcommunity.com/sharedfiles/filedetails/?id=696409833
Its hard to tell what gets activated and what doesnt, But all in all it was a project that i wanted to see how much detail i could put into a ship. 78 RCS may or may not be overkill, but the thing turns on a dime lol. Im just glad im done with it X_x.
After about a week of on-off building, and some very gratefully received help from forum members regarding texturing and detail, I'm finally able to reveal my first "proper" CV in Empyrion: The Terrastar Phoenix-Class Escort Carrier! Interior pics can be found on the Steam Workshop! And yes I'm aware a runway on a spaceship in Empyrion is pretty pointless, but dammit it looks cool Plus you can use it to attach SVs to if you need to. Besides, I like flying down, turning around, lowering the ship, then flying into the docking bay. Reminds me of the good old days! Steam Workshop link: Click Here!