I guess you can do that on planets, too? You just need to maintain a but of backwards propulsion to compensate gravity, I'd say.
The retractable ramps are on experimental version of Emyprion right now. They are supposed to be included in the next update .. You can switch to the Experimental version of Empyrion in your Steam library . You won't be able to run the normal version of Empyrion and the Experimental at the sametime, so if you do install the experimental version then you won't be able to access the normal version until you get rid of the experimental version. If you think that is cool, you should see the new SV setup in Experimental that allows you to build your own cockpit for SVs. Also the new type of doors that can be used for hangars. Experimental has bugs but it's pretty fun.
Started the game, looked at the base, looked into inventory, opened the map.. "Everything is still the same in the galaxy, nothing to explore, meh", exit and go play other games.
The Devs just released the 2.1 trailer a few minutes ago showing off all this stuff even the new hangar doors which are awesome
Your detailing is really good, It looks like a good place for some rest and recreation after a long battle
I too found that favoring one way or the other lead to lots of grey hairs, nothing beats sketching out ideas. When i do build ad hoc then a skeletal frame seems a reasonable way to do it as you can grow the shell and internals together
What did I do (the last few days) ? Well.. I took the decision to kill off this project, known internally as Fat Bast/\rd, RIP, you won't be missed at all. It was just too big, too clunky and had too many issues. However I did like some of the design features (that long nose) so after a day of mourning I started work on 'The Mako' which is a craft carrier / fabrication facility. It's a bit smaller, though still a bit big, has a slightly modified version of the nose (and shark like mouth) and neater bodywork. It is not intended at all for planetary use, but it was taken down to Omicron just to see what it would do and thats where these crummy snaps taken with my intergalactic cellphone were taken, sorry about the poor quality. Yes it has interesting vents, grilles, intakes, exhausts, nooks and crannies I'm hoping to finish it off this weekend
Continued to work on my Cube ship. Finally finished the core/fuel/grav gen/RCS central deck (with airlock/docking wings (to be implemented when we get docking ports for CV/BAs)) Started work on the upper hanger deck. Approach to upper hanger desk (you can see the airlock just below it) Spoiler On the hanger deck (not finished texturing/painting or lighting). Spoiler Final corridor design (light green stripe means it's the core systems deck) Spoiler Internal lift design Spoiler Looking towards one of the airlocks (black stripe means "goes outside") Spoiler Grav gen/RCS room (there are 4 on this deck mirrored so the gravity effect overlaps, I'm most likely going to have to duplicate them at the top and bottom of the ship) Spoiler The amount of space I have left to work with in the bottom half of the ship. Spoiler Despite simplifying it as much as possible there is a lot of work to be done still. On the "to do" list: -Lower hanger deck -2 x engine control decks (above and below the hanger decks) -Build the rest of the engines (total 8 clusters per side, each cluster is one large thruster surrounded by 8 regular ones) -Life support/garden deck -Command and control/living section/medical deck -Weapons pods (to be inset on the hull corners, but I haven't decided where yet) -Re-texture the entire outer hull to the seamless block design and paint it black Corridor/deck colouring is finalised as follows: -Core/power - light green -Engineering - yellow -Hanger/flight - dark blue -Life support - light grey -Garden - dark green -Weapons - red -Bridge - dark grey -Medical - light blue -Living quarters - mid blue -Airlock - black WTB from devs for creative : Bulk building tool for large walls and floors (the ability to "paint" massive sections of blocks all in one go) Multi-plane symmetry tool (example; the abilty to set x/y/z at the same time) Texturing and colouring to work with the plane tool EDIT; looking at the pictures, I've just decided to only have the CV/BA docking airlocks and the left and right. The front and back ones are going to become observation/landing control rooms for the hanger decks (since they're right in the middle of the two).
Well thought about building a base but decided to use juhlenedni's Stargate Atlantis as a base from the workshop and focus on building more ships. After I get rid of the rest these drone bases I will make this planet my home planet. I will take over the world one way or another. lol If you guys haven't seen this flying city you should. http://steamcommunity.com/sharedfiles/filedetails/?id=620137476&searchtext=Atlantis
I'm working on another SV. Is anyone surprised? Got this bit done today and the shape is coming together nicely.
Interesting conception. It does look a bit like a racing car, though I finished plundering all of Oscotune. The underwater approach + sprint allows one to take out bases rather quickly on that planet. Also built myself a neat little castle on an island in a lagoon/enclosed lake-thingy, so my character should probably attain a Scottish accent now...
I mine necessary ore to mass productions reinforced steel and started build my CV fighter. The basic idea of it is that AI always target core, so I gather all the needed components for it to fly and I'm gonna surround them with blobe of reinforced armor. Weapons and thrusters will be outside the blobe. I was doing some testing before and they confirm the theory.
I've seen this, and it is truly an 'omg' moment kind of creation. The builder has no life... there, I said it. But hey, nothing wrong with that, because look at what the guy made!!! I absolutely love the insane detailing inside this ship. Props!