What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Iskar

    Iskar Commander

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    I guess you can do that on planets, too? You just need to maintain a but of backwards propulsion to compensate gravity, I'd say.
     
    #1201
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  2. banksman45

    banksman45 Rear Admiral

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    The retractable ramps are on experimental version of Emyprion right now. They are supposed to be included in the next update .. You can switch to the Experimental version of Empyrion in your Steam library . You won't be able to run the normal version of Empyrion and the Experimental at the sametime, so if you do install the experimental version then you won't be able to access the normal version until you get rid of the experimental version. If you think that is cool, you should see the new SV setup in Experimental that allows you to build your own cockpit for SVs. Also the new type of doors that can be used for hangars. Experimental has bugs but it's pretty fun.
     
    #1202
    Last edited: Jul 5, 2016
  3. Grobyd

    Grobyd Commander

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    Started the game, looked at the base, looked into inventory, opened the map.. "Everything is still the same in the galaxy, nothing to explore, meh", exit and go play other games.
     
    #1203
  4. Kyrt Malthorn

    Kyrt Malthorn Captain

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    Ah. Should have guessed. Thanks.
     
    #1204
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  5. banksman45

    banksman45 Rear Admiral

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    You're Welcome.
     
    #1205
  6. banksman45

    banksman45 Rear Admiral

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    The Devs just released the 2.1 trailer a few minutes ago showing off all this stuff even the new hangar doors which are awesome
     
    #1206
  7. CrazyEd

    CrazyEd Captain

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    Your detailing is really good, It looks like a good place for some rest and recreation after a long battle
     
    #1207
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  8. CrazyEd

    CrazyEd Captain

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    Thats looking really good Iskar
     
    #1208
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  9. CrazyEd

    CrazyEd Captain

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    I too found that favoring one way or the other lead to lots of grey hairs, nothing beats sketching out ideas. When i do build ad hoc then a skeletal frame seems a reasonable way to do it as you can grow the shell and internals together
     
    #1209
  10. CrazyEd

    CrazyEd Captain

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    What did I do (the last few days) ? Well..
    I took the decision to kill off this project, known internally as Fat Bast/\rd, RIP, you won't be missed at all.
    [​IMG]
    It was just too big, too clunky and had too many issues. However I did like some of the design features (that long nose) so after a day of mourning I started work on 'The Mako' which is a craft carrier / fabrication facility.
    It's a bit smaller, though still a bit big, has a slightly modified version of the nose (and shark like mouth) and neater bodywork.
    It is not intended at all for planetary use, but it was taken down to Omicron just to see what it would do and thats where these crummy snaps taken with my intergalactic cellphone were taken, sorry about the poor quality.
    [​IMG]
    [​IMG]
    Yes it has interesting vents, grilles, intakes, exhausts, nooks and crannies
    [​IMG]
    I'm hoping to finish it off this weekend
     
    #1210
  11. Baneus

    Baneus Commander

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    Continued to work on my Cube ship. Finally finished the core/fuel/grav gen/RCS central deck (with airlock/docking wings (to be implemented when we get docking ports for CV/BAs)) Started work on the upper hanger deck.

    Approach to upper hanger desk (you can see the airlock just below it)
    [​IMG]
    On the hanger deck (not finished texturing/painting or lighting).
    [​IMG]
    Final corridor design (light green stripe means it's the core systems deck)
    [​IMG]
    Internal lift design
    [​IMG]
    Looking towards one of the airlocks (black stripe means "goes outside")
    [​IMG]
    Grav gen/RCS room (there are 4 on this deck mirrored so the gravity effect overlaps, I'm most likely going to have to duplicate them at the top and bottom of the ship)
    [​IMG]
    The amount of space I have left to work with in the bottom half of the ship.
    [​IMG]

    Despite simplifying it as much as possible there is a lot of work to be done still. On the "to do" list:

    -Lower hanger deck
    -2 x engine control decks (above and below the hanger decks)
    -Build the rest of the engines (total 8 clusters per side, each cluster is one large thruster surrounded by 8 regular ones)
    -Life support/garden deck
    -Command and control/living section/medical deck
    -Weapons pods (to be inset on the hull corners, but I haven't decided where yet)
    -Re-texture the entire outer hull to the seamless block design and paint it black

    Corridor/deck colouring is finalised as follows:
    -Core/power - light green
    -Engineering - yellow
    -Hanger/flight - dark blue
    -Life support - light grey
    -Garden - dark green
    -Weapons - red
    -Bridge - dark grey
    -Medical - light blue
    -Living quarters - mid blue
    -Airlock - black


    WTB from devs for creative :
    Bulk building tool for large walls and floors (the ability to "paint" massive sections of blocks all in one go)
    Multi-plane symmetry tool (example; the abilty to set x/y/z at the same time)
    Texturing and colouring to work with the plane tool

    EDIT; looking at the pictures, I've just decided to only have the CV/BA docking airlocks and the left and right. The front and back ones are going to become observation/landing control rooms for the hanger decks (since they're right in the middle of the two).
     
    #1211
    Last edited: Jul 7, 2016
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  12. banksman45

    banksman45 Rear Admiral

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    #1212
  13. NafreiuX

    NafreiuX Captain

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    Working on interior design of hangar bay in a CV:
    Eon_Refiner_2016-07-07_11-30-59.png Eon_Refiner_2016-07-07_11-32-58.png Eon_Refiner_2016-07-07_11-32-40.png Eon_Refiner_2016-07-07_11-32-01.png
     
    #1213
  14. banksman45

    banksman45 Rear Admiral

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    #1214
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  15. Neonin

    Neonin Captain

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    I'm working on another SV. Is anyone surprised? :p Got this bit done today and the shape is coming together nicely.

    383120_20160707152209_1.png
     
    #1215
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  16. Iskar

    Iskar Commander

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    Interesting conception. It does look a bit like a racing car, though :p

    I finished plundering all of Oscotune. The underwater approach + sprint allows one to take out bases rather quickly on that planet. Also built myself a neat little castle on an island in a lagoon/enclosed lake-thingy, so my character should probably attain a Scottish accent now...
     
    #1216
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  17. Cotoktoto

    Cotoktoto Commander

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    I mine necessary ore to mass productions reinforced steel and started build my CV fighter. The basic idea of it is that AI always target core, so I gather all the needed components for it to fly and I'm gonna surround them with blobe of reinforced armor. Weapons and thrusters will be outside the blobe. I was doing some testing before and they confirm the theory.

    [​IMG]
     
    #1217
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  18. Frigidman

    Frigidman Rear Admiral

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    I've seen this, and it is truly an 'omg' moment kind of creation. The builder has no life... there, I said it. But hey, nothing wrong with that, because look at what the guy made!!!

    I absolutely love the insane detailing inside this ship. Props!
     
    #1218
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  19. NafreiuX

    NafreiuX Captain

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    Working on Warp drive section of capital ship:
    Eon_Refiner_2016-07-08_01-44-25.png
     
    #1219
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  20. Totally not Kyle

    Totally not Kyle Lieutenant

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    I swear, these take longer to paint and texture than to build.

     
    #1220

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