C 184 Based on UFO series. Type: (CV) Atmospheric Heavy air transporter Can transport 3 mobiles (truck) with special side docking. Size: (WxDxH) 50x56x22 Mass: 1.55 kt Life suport: 1 oxygen station, 1 medic station, 1 clone chamber. Weapons: none Cargo: 5 boxes, 8 fuel tanks, 1 oxygen tank. 14 Thrusters and 1 RCS. Max. acceleration 103 m/s http://steamcommunity.com/sharedfiles/filedetails/?id=720535987
Capital Vessel Cheyenne XII UPDATE for 2.0 - Extended the front end - Upgraded hull to combat blocks - Moved core Behind the nose to prevent damage to deck/pilot seat - Moved warp fuel tank to main engineering area - 20% more badassery - Added - Hangar door - Sunken SV repair pit - Ammo crates - 16 large generators - ..... a lot of rocket launchers - 24 lateral thrusters - 2 vertical thruster
Deep Space Probe 87 Based on UFO tv series. Type: (CV) Deep space probe / surveillance Size: (WxDxH) 36x72x18 Mass: 1.38 kt Life Suport: 2 Oxygen stations, 1 medic station, 1 clone chamber. Cargo: 8 boxes, 10 fuel tanks, 2 oxygen tanks. Max acceleration: 72 m/s http://steamcommunity.com/sharedfiles/filedetails/?id=721190828
G.S.P. 4 Space Probe. Based on UFO tv series. Manned space probe for two. Type: reconnaissance Size: (WxDxH) 26x28x26 Mass: 666 t Life Suport: 1 oxygen station, 1 medic station, 1 clone chamber. Cargo: 3 boxes, 4 fuel tanks, 1 oxygen tank. Max acceleration: 54m/s http://steamcommunity.com/sharedfiles/filedetails/?id=724280435
This is my first ship. Please give me feed back. http://steamcommunity.com/sharedfiles/filedetails/?id=724054874
Meet 'Eon StarJumper' 'At the pinnacle of their civilization the Eon used StarJumpers to chart the star clusters in Andromeda Galaxy. Capable of storing large quantities of cargo and food and having a moderate level of fuel consumption, Mark I ships were ideal for space and planetary exploration. However, when the war with the Za'hal broke out the Eon desperately needed a ship capable of doing military reconnaissance, scouting and support missions. StarJumper Mark II emerged as a collective attempt by finest Eon phasesmiths to perform such tasks: hangar bay was recrafted for fitting small fighters, hull durability was increased (steel replaced by reinforced steel) and more turret weapons were installed.' StarJumper MkI - http://steamcommunity.com/sharedfiles/filedetails/?id=724828959 StarJumper MkII - http://steamcommunity.com/sharedfiles/filedetails/?id=724829174
Lunar Carrier. Based on UFO tv series. Atmospheric aircraft designed to transport the Lunar module in a planet atmosphere. The lunar module docks to land and undock in hi flight to travel to space. http://steamcommunity.com/sharedfiles/filedetails/?id=724915322
NR 720. Rocket to lift the shuttle or any ship that can fit to space. Useful for ships that may not escape the gravity of a planet. It has no warp, so it is only orbital. A platform to access the doors is necessary to be build in a base. To dock the shuttle or any ship inside the top of the rocket, it is necessary to lay the rocket face down (from the cockpit point of view). A difficult operation.
S.I.D - Space Intruder Detector. Orbital satelite for surveillance and communications. http://steamcommunity.com/sharedfiles/filedetails/?id=728939473
There we go: my first dedicated combat (70 combat / 30 exploration) vessel! (moaaar pics in the workshop) http://steamcommunity.com/sharedfiles/filedetails/?id=729022771 Features: - complete combat steel exoskeleton - still fast and manouverable - all armored cannons and integrated front facing pulse lasers - hangar accesible from below to keep the silhouette smaller - hydroponics pre-installed - room to expand, since she's not finished, yet. But everything you need (medbay, etc. ...) is already there - no problems with high g liftoff It's the bigger, expensive brother of the multirole "danger zone" CV (also in my workshop)
Finished by latest Eve Online Replica: a 1:1 scale ORE Venture mining frigate. Couldn't find 3d models for this one so I had to "eye-ball" most of it. Some proportions are a little off but overall I think I got it close. The interior is kinda "meh"... was going for an open scaffolding/gantry interior but the end result wasn't exactly how I imagined it. Might gut it and try again... who knows... https://steamcommunity.com/sharedfiles/filedetails/?id=729121734
I just posted my first ship to the workshop, and I figured I'd post it here too. http://steamcommunity.com/sharedfiles/filedetails/?id=730942430 This is my "Replica" of the Abaddon battleship from Eve Online. I have replica in quotes because I had to adjust/change some structures from the original to make this ship able to have a hangar bay and the ability to land on planets.
Sky Diver submarine. Based on UFO tv series. This is a submarine. Is mission is to transport and launch the fighter Sky 1. To use, Spwn over deep enough water (Oscutune is usualy good). It is made so it wont fly and stays on water. To dock the fighter, lean the Sub slightly up so the doors can be aligned. To lauch the fighter its advised to lean slightly up the fornt as well. The sub naturaly tends to surface once left alone. to keep it underwater unmanded it is necessary to disconect. be aware of anything inside fridges in that case. http://steamcommunity.com/sharedfiles/filedetails/?id=731342365
The Rhino CV, from Wolfworx Consortium. Another fine and slightly unique Capital Vessel designed for extended exploration and mining excursions. Key features: > It is powered by the latest large T2 generator which provides ample power. > Fuel tanks are the latest large models, each separated into its own compartment with a blast door > Most thrusters are armored and have protective coverings. > Large growing area. > Very easy access from on the ground (ramp) and a simple elevator system that will take you to all the key areas with no time wasted. > Dual hangar / workspace areas. > Spacious cockpit * Please note* The Kirst SV shown is not included with the CV but is available here http://steamcommunity.com/sharedfiles/filedetails/?id=726846041 As always, please don't distribute as your own, modified or not. If you do make cool mods let me know, I'd love to see
That is a really stunning piece of work, and I'll be building it as soon as I mine up all the requirements. Any chance you feel like making one based on the Typhoon, building requirements would be cheaper as it'll be a rust and duct tape construction
Thanks man! And I might try the typhoon after the 2 I'm currently working on. I'm currently making both the Naglfar and the Moros dreadnaughts. Oh, and in creative mode you could use the replaceblocks command. Another nice forum member helped me with this before
You know, after I'd asked about a Typhoon, I thought the Naglfar would be a great option. I'm looking forward to seeing what you can do with that.
Breaking the rules a little here. I want to introduce my new fleet of ships yet the main design is centered around a CV so I'll be posting this in the CV thread as well. Introducing the Fizicks Fleet! I've created a lot of unique design approaches so please let me know what you think: Maximus - The main CV that 4 other ships are designed around. http://steamcommunity.com/sharedfiles/filedetails/?id=737801866 Apex - Fast attack and full armored personal dog-fighter. (CV is capable of docking 4 of these) http://steamcommunity.com/sharedfiles/filedetails/?id=737775299 Xport - 2 Passenger seats and 1,260(!!) spaces of removable storage that supplement your base or CV http://steamcommunity.com/sharedfiles/filedetails/?id=737234536 Fox - Super-heavy armored transport ship (9 seats) http://steamcommunity.com/sharedfiles/filedetails/?id=737793793 Fenix - Lightning fast and can obliterate a CV or BA in just a few volleys. Complete obliteration! (Docks to front of ship) http://steamcommunity.com/sharedfiles/filedetails/?id=737741998 Some of the unique characteristics include: 1. A separate SV transport ship (Xport) that inserts into the CV and provides 1,260 spaces of inventory. This much storage would alternatively take up a LOT of room in a CV or BA but by using smaller boxes on an SV, you can provide a LOT more storage AND have the ability to remove and dock this ship anywhere it's needed. 2. Not unique, but all of the ships in the Fizicks Fleet have protected engines. This means they function exactly as they are meant to without being susceptible to damage and are also hidden from view making the ship more difficult to spot and track from long distances. 3. Fighter ships (Apex) are designed to fit perfectly on the side of the ship directly over a door. This adds more protection to the ship like a scale armor and also makes it extremely accessible. Passenger seats are positions directly outside the door of every docking location so the fleet can be released almost immediately after stopping the ship. Also designed at the bottom of the Apex are storage boxes which make them quickly accessible from the inside of the CV. 4. The 2 main turrets on the CV are protected from overhead attack which I consider to be their weakest LOS. 5. Because of it's very small size, the Maximus CV can dodge attacks and warp jump faster than most CV ships. It can also handle atmosphere insertions with a much lower power requirement than most CVs. 6. The entire fleet is super cheap to acquire yet offers the highest level of capability. Enjoy!