What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. KRP_one

    KRP_one Ensign

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    #1621
  2. Scoob

    Scoob Rear Admiral

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    I'm usually fairly good at documenting as I go just for me...though I confess I've gotten a bit carried away with just playing again. I am noting down what changes seem to work and which ones do not, so I might have the makings of a basic guide of sorts. It really is dead basic stuff thus far though - it would be nice if the devs, who doubtless know these files inside and out, would give us a primer in what things actually do. I can make educated guesses from the descriptions for the most part, but the hidden hard caps for certain values frustrate a little. Heh, my plans to create hoards of 20+ drones guarding certain POI's cannot be fulfilled just yet :)

    On another note:

    I'm now on Omicron. I've established a small, but sufficient, base. I have two Flak turrets up which, thanks to my building in fairly open terrain, have been a match for everything so far. I was initially quite harried by regular patrolling drones - I increased the numbers, so there are a lot more, but not quite as many as I'd hoped. These were actually quite problematic early on, and a Rocket Drone surprised me - I saw the red, and assumed it was still the wreck of one I'd taken out moments earlier. It wasn't, which explained the explosions...

    With a gaping hole in the wall of my base - no turrets up at the time, it was next on my list - less minigun rounds than I started with, but a few useful components, it was time to repair and rebuild. Just a few blocks gone, no equipment thankfully, as much of it was irreplaceable without a trip into orbit to my CV. I've since had several waves of announced attacks, always at night and always five drones - still no larger drones sadly, though I edited the file in a way which I thought might include them.

    As I'm a bit of a glutton for punishment, I actually set up my base within 800m of no less than three POI's - two Xeno Vehicle Ports and an Armoury - in a daring raid with just my Epic Minigun, Epic Sniper rifle and using the terrain for cover, I've taken out one of the Vehicle Ports already. The second one has had it's defences neutered, but the Core is intact and hostiles remain inside. With night falling and an impending attack on my base expected imminently, I considered discretion the better part of valour and retreated for home.

    Back at base I'm offloading loot when my Flak Cannons start firing - ah, that'll be the attack then. I go upstairs to my viewing platform and watch the fireworks. The first three drones are taken care of in short order, however, my guns then pause an uncomfortably long time - likely just seconds - prior to engaging the final pair. This allows them to get within 200m of my base, a little too close methinks, but thankfully they did not get chance to fire. I may add a cheap to run Cannon Turret to take care of anything that gets close in future. Its job will likely be just to finish things off, the Flaks having done the bulk of the work - that synchronised reload, if that's indeed what it was, troubles me.

    Drones down I venture out to get some loot. Two drones are within 200m of course, should be easy. Nope, I hear spiders...I see spiders...I run away. I didn't want that particular loot anyway. Note to self: Maybe a small HV would be useful? Jumping in the SV and landing nearby feels too clunky...an open cockpit HV, with a platform means I can exit the cockpit while safely above any ground-based threats and send the drone out to loot the wrecks....hmmm, sounds like a plan.

    Scoob.
     
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  3. Kyrt Malthorn

    Kyrt Malthorn Captain

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    A few months back, I had an idea for a CV that I started tinkering with. Took some time from other projects to tinker with it. It started as a framework that I liked, progressed to a complete hull / shell.... I started coloring parts of the hull.

    Attached is a pic from that stage.

    The part couple weekends, lamenting I had a hull I was quite proud of (my first that I really liked) but nothing inside, it became my obsession and I finished the thing last weekend.

    Unfortunately I currently dont have internet service. :/ brand new house, big bills already, etc. Want to save a bit more money and I'll make do with my phone data for now.

    SO that old picture is the only one I can currently present. I'm sad. I really like the ship, inside and out. It's the largest and best-detailed one I've ever built.

    Not fast, but light enough to turn on a dime. Pretty well armored design wise - double hull around most critical areas, and most sections near the hull are expendable. Warp drive and fuel tanks are sandwiched between double hull floor, crew quarters above, and cargo bays on all sides. (Built the ship with normal steel, can upgrade if I ever want to bring it into a survival game). 4x mining turrets with a firing arc preference toward the rear - this is a freighter. She's got lots of cargo space to show for it. 2 large bays - one port side door and one aft with a large shutter door floor.

    I'll probably look for a way to move the pics to my phone and share them, soon.
     

    Attached Files:

    #1623
  4. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Well... does that mean the 'hard to kill' Mr. Ogre is like your version of a Violent Support rather then a Combat CV?

    Speaking of Violent Support, i'm still unsure on if I should or should not try yet again on a Dragon Transport for SV & HV Hauling... still no clue if CV Armored & Slant Xtra Large Thrusters are around the corner, a ways off, or outright a long ways off...

    Edit: Typo fix.
     
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    Last edited: Sep 27, 2016
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  5. Slam Jones

    Slam Jones Rear Admiral

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    Well, no not really. Since I built it as ship that would go to war, I consider it a Warship. If we want to get specific, it's a Cruiser-class, which for RGC means it is about mid-sized, heavily armored, able to carry at least 1 fleet of SVs, and capable of Cruising... Cruising being going on a set patrol through friendly, neutral, or contested space, capable of handling any threats that it might encounter, and return in good shape to its Home Orbit.
     
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  6. Fractalite

    Fractalite Rear Admiral

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    That ship.... is a cruiser?

    Remind me never to threaten you if you build a battleship. :)
     
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  7. Fractalite

    Fractalite Rear Admiral

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    Hovercrafts have really grown on me; they are now my favorite part of this game. I suspect it had something to do with the introduction of the lite cycle. Either way, a well-built HV is incredibly useful; it is "The art of hovercrafting." :cool:
     
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  8. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Ahh, in that case it might still be interesting to see how my dude fares vs your Ship once it gets done, even if my Dragon Warrior is already out of date... i'm still curious to test its 'Proof of Concept-ness' before pondering how to go about building her Successor. :) (Especially one with actual Up-To-Date Ammo Boxes, Large Generators, & Fuel Tanks.)

    I just wish it wasn't pointless & futile to put more then 1-2 Turrets on a CV... & that there was such a thing as CV Rail Guns... & that the super damage from CV Rocket Launchers actually had a reason to exist cause there was ever possibly such a thing as ever hitting anything with them that wasn't already outright dead... umm... nevermind, i'm getting Ranty again. :p
     
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  9. Scoob

    Scoob Rear Admiral

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    Me too. I largely ignored them initially, likely having read to much about how they were bad and SV's were better. However, sometimes it's just nice to cruise around at ground level & meet the locals.

    My base on Omicron is well established now. It has an enclosed hangar for my SV, some nice viewing areas, a tunnel down to the water about 50 metres away where my Water and H2/O2 generators are - tunnel is linked by blocks now, so it's lit and has a door at the end. All entrances are protected by Sentry Turrets - I've had an issue with Spiders getting close, likely just coincidence, but it apes my "critters attack" type scenario where I have to defend my base from such things. The turrets have helped me a number of times now, either while out laying blocks or going down to the lake to check on my Water, O2 and H2 productions.

    In addition to the above, I've also created a large, flat landing pad area - ultimately for my CV to land. I've placed Sentry Turrets at strategic points around this, to stop and critters getting to close - did I mention my Spider problem?

    Oh, one final thing... I had a drone attack last game night, it consisted of SIX drones, never seen that many in one attack before. I did wonder if the extra one was just a wandering drone that strayed by at the same time. It may be, however all drones appeared in loose formation on their approach - I was watching them through my Epic Sniper Rifle scope. Interestingly, they got close again, but that Cannon Turret got to play too, so the base was safe.

    Above to quit for the evening, but just had another attack alert - every night without fail thus far - so might hang around for it...might not. I did, SIX drones again...it wasn't a coincidence. Nice.

    Note: I'm fairly close to the Drone Base, it's just to the East of me, a little beyond the three POI's I've now taken down. However, it's on the other side of the green wall, so all attacks actually come from the West. I've built my defences accordingly. Good job I was attacked before I got my first turrets up, else I'd have built the wrong side, compromising my turrets LoS somewhat.

    Scoob.
     
    #1629
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  10. Siege Inc.

    Siege Inc. Rear Admiral

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    I've been working on my CV a bit more. I think I'm mostly finished with the deck plan. I've rebuilt it a couple times now. I just wasn't happy with how it was turning out but I found a SW: TOR youtube video with a walkthrough of an XS model freighter that was really helpful. That gave me a bunch of ideas for how to build the bridge and engine rooms.

    You can see in this pic what the deck plan is supposed to look like.
    [​IMG]

    The interior I've come up with isn't an exact reproduction of the XS freighter. My bridge is two levels higher than the main floor for one thing and I have a second hangar bay running through that section of the ship. I couldn't duplicate the ring shaped layout for the corridor(lacking the blocks shapes that would make it possible...best I could do was diagonals which made the interiors all straight edges which I wasn't happy with) so I opted for a square layout so I could use the curved blocks to make rounded corridor interiors. I had enough room in the main hull to create a smaller, second floor with a few rooms. Plus accommodations had to be made for the thrusters which necessitated changes to the layout.

    I have thrusters on the rear of the ship for forward motion but everything else was placed inside, mostly around the periphery of the interior and in the main hangar bay. I wanted to make more room in the hangar for SVs so I ended up moving a bunch of those thrusters. There are still a few left but I did end up with a little more space. I also ripped out all the thrusters in the forward section and all those clustered around the engine room and I placed them all in the middle of the ship around the central hub. If you look on the image I included you can see those two rooms on the inner side of the corridor just above the engine room/below the central hub? That's where the thrusters went. The rooms there got moved forward. Since I had all this space on either side of the engine room now I used it for more o2/fuel tanks(which are scattered around in several areas of the ship).

    I have a bunch of space along the right side of the ship that I'm trying to decide what to do with. In the image that space is used for the entry ramp/room but I have enough leftover room to do something there if I can come up with something interesting. I'm still not sure how I'm going to get HVs on and off the ship. The plan was to load them into the secondary hangar beneath the bridge but I don't think I can get the retractable ramps to extend down far enough.

    I also can't duplicate a lot of the details. Either missing the right block shapes or textures to really do it justice.
     
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  11. Slam Jones

    Slam Jones Rear Admiral

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    Good news! I've found (though perhaps I'm not the first) a method that one can use to make their ships as big as they could possibly want!

    Usually when you reach about 270 block long or so, you run into an issue where it won't show any block further than that, effectively stopping you from building larger. The work-around, as I've found, is to Blueprint the ship, spawn it, and then add as many blocks on to the ends as you can before you run into the problem again (usually about 12 blocks as far as I can tell). Take another Blueprint, spawn it again, repeat as necessary. So far I've got a 420 block long spar that I can now use to start building off of. And, pending further testing, one can probably push it further. But at 420 blocks long, that makes it 840 meters long, which is a very very big ship.

    Regardless, use this knowledge as you will :p
     
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  12. Frigidman

    Frigidman Rear Admiral

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    This is overall a really sweet ride, but are the 'fake wheels' required (like are you mirroring something already made)? Would look better fit without the sense of 'tires' or 'treads', since its a 'hover' vessel. But other than that, its a really sweet construction. I like ones where detail is paid attention too! And this thing oozes of details!
     
    #1632
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  13. Westworld

    Westworld Commander

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    Today I Got my new "made from Scratch CV" in Fully Operational status.
    It is 90 x 306 x 32 m and 19908 Blocks and 84.3 Kt
    My wife and I have been working on it for about 2 weeks. We may do some fine tuning on it but it is basically complete!
    This is the largest CV I have ever designed!
     
    #1633
  14. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    *Insert Slowpoke Emoticon here*

    Old news dude. I'm surprised ya didn't already know about that. I don't use it myself though partially cause I dunno if you're begging for Mega Bug Madness doin that, partially cause I haven't been able to figure out how to NEED that amount of Space for a CV that will have a Crew Size of 1, & partially cause good luck keeping that size CV Fueled without it being Manned by your whole Clan, you'll need it. Now that I think about it I wonder if one of the reasons the Devs Implemented being able to Access Containers like Fuel Tanks from the Control Panel was so that Crew Members of a CV sat in a Passenger Seat could Refuel Tanks from those Seats as a Band Aid Fix way to enable Crew Running a CV in the absence of ability to move around a moving CV manually? This is the first time this has ever occurred to me... :eek:

    For the Topic: My latest going ons is I hit Creative Mode & did some more SV Build Experimentation on my next SV & partway through got very dissatisfied with it & decided it was a big flunk & blew it up & tried again.

    2nd try is looking more promising, but still uncertain if it will succeed or not, still trying to figure out how i'm gonna get enough Thrusters on this next Experiment or if I even can. I hope this second try doesn't end up a Flunk too, cause this is an experimental 'Heavy Taxi' with 4 Closed Passenger Seats, Ramps that can extend out to give Passengers easier getting to the Seats to get in them, an experimental way of having my Fuel Tanks integrated into it protected, & trying to have a actual enough RCSs in it. (Though it's gonna have an uglier Shape, but not like having an Interesting Shape was enough for the Violent Taxi to work adequately.)
     
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  15. Zathras

    Zathras Lieutenant

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    Today I discovered that I cannot grow plants upside-down. Even in space. Even after flipping my Gravity Generator, that's floating in space... defying gravity. Argh!! o_O

    [​IMG]
     
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  16. H.P. Strangelove

    H.P. Strangelove Captain

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    Many thanks. The fake wheels are more of an aesthetic choice than anything, although they're still functional in the sense of being lateral thruster nacelles. It's also an SV - basically just a flying truck. Used to be an HV but the weight proved a bit cumbersome.

    W/r/t details: this is my biggest problem. I get extremely obsessive about details to the point of not releasing things in a timely manner. Also some of the textures present in the game I'm not too happy about. Some of them look decent up close, only when you pan out it looks like a garbled mess that suffers from repetition. I'd love to have the ability to scale a single texture (2x2 / 3x3 etc,.) across multiple block faces.

    Oh...why'd you have to tell us this? Now I'm tempted more than ever to make a proper battlestar to scale :)
     
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  17. Siege Inc.

    Siege Inc. Rear Admiral

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    I'd be afraid to use that. I could just see building some humongous ship and then it gets fixed and half the ship just disappears.
     
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  18. Scoob

    Scoob Rear Admiral

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    So, I just logged out of my server for the night, backed things up and shut it and the client PC down. Sort of an unusual day today...

    I'm still on Omicron and have been working on my base a little today, but only because another plan didn't quite, erm, go to plan. As you may recall, I tweaked Omicron to be a little tougher, so regular attacks by six drones are the norm, as are POI's somewhat more aggressively guarded, and with drop ship support if attacked.

    With my base defences working well - now two Flaks and three Cannon Turrets on the main base, with various Sentry Turrets dotted around to protect me from the ever present Spiders, and scorpion things and U...somethingorother things, I continued expanding my CV landing pad a little, nothing major. While expanding the landing pad, the drones I'd been warned about a little while earlier got within range of my guns. As usual the Flaks took three down at extreme range, before the Cannons kicked in to help with the last three. Nice. I feel quite safe, though I'm burning through ammo lol.

    Anyway, as I often do, I try to make a dash for the wrecked drones, only to be turned back after looting just two by Spiders and Scorpions. Where the drones crash after being shot down, is way out of range of my sentry guns. Then it occurs to me, could this be a job for *gasp* an HV? I'd built various HV's in the past, but nothing during my last couple of games. I recall my HV "Hunter" which I used on Omicron before, for, as the name suggests, hunting down prey for food. I'd often stop the HV and exit, standing on the roof, while I took pot-shots at prey from range, then my HV's Minigun turret would help with the kill. This vessel would get me to the wrecks in a timely manner, I could exit the cockpit, standing on the roof while I send my drone the short distance to loot. I'd be high enough up not to be vulnerable to the somewhat extended melee attack certain critters seem to have, plus I could always set the turrets to shoot them and get some meat as a bonus. Plan.

    I considered letting the Factory build me Hunter - I'd saved the Blueprint - but no, I'll design and build something new. I queued up the components and 120 Hardened Steel blocks for my build and wandering outside to set up my build area. I extended slightly a small area off the side of my base and placed ample lights to aid the build. I place down my HV starter, extend and widen the initial blocks, before placing an open cockpit, Generator, Fuel Tank and RCS. I next place a single normal thruster Fore, Aft, Port and Starboard. I want to extend the build down a little, so I fuel up the HV, jump in and get it to hover at 3 metres. I exit the cockpit to continue my build and....the HV crashes to the ground! Oops, did I accidentally turn it off? Nope, all thrusters are running. Hmm. I jump back into the cockpit, raise her up again, carefully press "F" to exit and...down she goes again. Hmm, most odd.

    I decide to continue the build, so place some concrete blocks on the build site, and park the HV suspended between them. With the HV so parked, I extend the build down as I'd planned, remove the single default hover engine and place four new ones, one in each corner - the basic design is a elongated rectangle currently. I add docking pads and extend a few more blocks, before knocking out the concrete blocks and letting the HV settle.

    Once again I jump in the cockpit, power her up and have a little spin around the immediate area. Drives nice, a little more weight shouldn't compromise her too much as I continue the build. I come to a halt, hovering at 3m once again, thinking I'll add some more blocks while she hovers - it'll be far easier that way. I exit the cockpit and, once again she crashes to the ground. I'm at a loss here, unsure when this changed. Sure, HV''s, SV's and CV's will gently float down after a while (5-10 minutes in my limited experience) with the pilot absent, but I'd never had a vessel just fall to the ground like this. It really is like it's been powered off. Confused, and unable to see a way around it, I realise that the role I had planned for this HV it cannot meet if it won't hover unpiloted for a few minutes at least. Ah well, there's another solution I'm sure.

    Tunnels. That's my hair-brained plan. As the drones always attack from the West, I'll excavate a long tunnel from underneath my base. I already have a small tunnel going down to the water where my Water and H2/O2 generators are placed, so I start work on an offshoot of that.

    Using the T2 Drill I make surprisingly short work of drilling a good 100 metres away from my base. I widen the tunnel a bit and place blocks and lights - it was dark in there - before breaking to the surface. I expend the opening, lay some more concrete blocks below ground level before expanding upwards in Hardened Steel. I construct a basically rectangular area slightly above ground level, raise four pillars one block in from each corner. I place a sentry turret at each corner - really, Spiders etc. are a menace in this area - before adding a roof, the same size as the foundations. Between the pillars I place reinforced glass windows so I can see out, with a lift block to the roof, and a door to the rear. This gives me a little pagoda-like structure, but just on one level. Nice.

    As a fair bit of time had passed - I'm a slow builder - another attack is incoming. I sit in my "Pagoda" watching out the window as the drones close in. Momentarily I wonder to myself if the drones will actually attack this structure, but the moment passes as my Flaks and Cannons take the drones down. I dash out and successfully snag all six lots of loot without issue. Ironically, no Spiders rush after me....did they see the Sentry Turrets or something? Lol.

    A few nights go by, along with the regular six drone attacks, and I collect the loot unscathed each time. I am a little bit concerned how close those drones are getting though. I decide to move some of my shorter ranged defences to the Pagoda. I dismantle two of the Cannons and construct both a Rocket and Plasma Turret as I have ample resources. I place the two Cannon Turrets on the roof of the Pagoda, fairly widely spaced to avoid any LoS issues if a drone manages to flank me. I extend a small concrete area to the West and build a bridge over a minor trench I'd been jet-packing over previously. Just my side of the bridge, on the new concrete area, I place the Rocket and Plasma Turrets. They are a good three blocks lower than the Cannons on the roof, but still have a good LoS for their slightly shorter range.

    My new defences having proven effective that night, I go on a little excursion the next day. Loaded with Minigun and Sniper ammo, I fly out West in my SV, past the three POI's I'd previously taken care of, past the unarmed Spaceport Structure I'll capture another day and onward to an "Unknown" POI a little further on. Defended by just three drones, no turrets, this little POI is no more in short measure - I reclaimed the lot, all Hardened Steel, with the multi-tool. Nice.

    Feeling confident, and still wanting a bit more of a fight, I look West towards the next POI - which I entirely forget the name of. I get a little closer using the SV, land behind a rise in the ground - good cover, just in case - and proceed the next 450 metres on foot. I can see this POI is better defended, two, no, three drones and two of the green blob-flinging turrets. Nice. While my approach was mostly under cover - thanks terrain gen - I had to make a mad dash across a small open area to get to the ideal firing position. Zig-zagging and jetpack-jumping I make it to cover, green blobs flying overhead, and one impacting the other side of my cover. Can't hit me!

    I proceed to snipe the first turret without incident..well, bar an emergency dodge - that green blob of laser looked awfully close through the sniper scope lol. However, that alerted the drones, all three are now heading to my cover. Not a problem though, the Epic Sniper Rifle out-ranges them nicely, well it would have if I were paying more attention. I quick dodge and only minor splash damage from a rocket - or was it green blob from the turret as I popped my head out - and all three drones down.

    With only one turret left, I get the perfect angle on it - it cannot hit me - and take it down. I switch to the Epic Minigun and close in....change my mind, and walk back to collect my SV lol. Flying in low, I see a spawner on a landing pad area, as I bring my Gatlings to bear and start shooting, three Zirax (sp?) spawn. I take two down with Gatling fire, but one takes cover - aka, falls off the other side of the landing area lol. I touch down, exit the SV, draw my Minigun and take him out. Nice.

    Entering the base I'm faced with a large group (nine) of the same guys - three spawners on this floor alone - as well as a turret. I take the guys down and loot them before blowing the door to a central room. The room is filled with those little gun bots, I make relatively short work of them, but miss a turret which hurts me. I take out the Core in this room and it's game over for the POI. I switch to multi-tool, loot the nearest barrel and reclaim it. I do the same with the other barrels, and some more upstairs, dropping off the excess at the SV as I go. Got loads of components - same stuff we get from drones - some ingots, including rares, and some ores too. I also got a Rocket Launcher, a couple of T2 Shotguns, a T2 Pistol and a Pulse rifle along with some BA/SV/HV equipment items. Not a bad haul. I return to base. That'll do for tonight.

    So, things didn't quite go to plan today. My HV build idea got scuppered due to some unexpected behaviour. However, the ultimate goal was achieved, in that I secured the "crash site" area of the shot-down drones, guaranteeing me their loot while minimally exposed to danger. Hell, I want spiders et al to have a go now - those Sentry Turrets will rip them up.

    Scoob.
     
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  19. Slam Jones

    Slam Jones Rear Admiral

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    Started and finished a new CV in one go (with a few quick breaks) and ended up with the SlamTek Xorn Frigate.

    It's intended to be less combat-oriented and instead more of a light scout/recon/mobile base sort of deal. It has two hangar bays, one at the top and one at the bottom, which allow it to carry a couple small SVs and HVs safely.

    It's not particularly swift, as I wanted it to still be at least somewhat economic on fuel, but I think I found a good balance.

    [​IMG]

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    Steam Workshop link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=771251794
     
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  20. Kyrt Malthorn

    Kyrt Malthorn Captain

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    [​IMG]

    Finally got a decent pic uploaded of the CV I finished last weekend. (See highlights album here: and sorry the images are in no particular order.... there are just some things you can't do uploading from a phone, I.e. click and drag to edit image order. (Why this site couldn't keep them in alphanumeric order like windows is beyond me.)


    Like I said, I'm quite proud of her. First hull/exterior design I really ended up liking, there's nothing on the interior I feel is awkward either. It's the largest I've built so far (not for long) but still easy handling and relatively economic.

    She went be available on the workshop, sadly, not until I have a proper internet connection. Hard to upload to workshop by proxy.... I could try to upload a ship file here if someone is interested though.

    Meanwhile, I've already begun my next project.

    [​IMG]

    This is going to be a design based off the popular concept art of a NASA Alcubierre warp ship. (That ring is 35 x 35 x 10.)

    [​IMG]

    I'm practicing my curvy construction conundrums.
     
    #1640
    Last edited: Sep 28, 2016

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