Capital Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

Thread Status:
Not open for further replies.
  1. ECubed

    ECubed Commander

    Joined:
    Sep 29, 2016
    Messages:
    48
    Likes Received:
    46
    Thank you Dinkelsen (She had a chainsaw and wanted half).
     
    #941
    Tyrax Lightning and TwinLance like this.
  2. vicomt

    vicomt Captain

    Joined:
    Jul 16, 2016
    Messages:
    170
    Likes Received:
    610
    Today we release our new small warp-capable carrier, Mephistopheles, it's intended for a couple of people (like us) in mid-game. Has a full complement of survival kit including grow plots, some light weaponry for primarily defensive purposes.

    It has a forward hangar able to fit somewhere around 4-6 (depending on your parking skills) small vessels and hover vehicles, with two side entrances for HV's and the main frontal entrance for SV's.

    Ideal for that quick jaunt to the moon for loot and Sathium.
    [​IMG] [​IMG]
    [​IMG]
    [​IMG] [​IMG] [​IMG]

    We think it's rather useful, we hope you do too.
     
    #942
    Last edited: Nov 19, 2016
  3. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
  4. Banquo

    Banquo Commander

    Joined:
    Apr 14, 2016
    Messages:
    36
    Likes Received:
    67
    Cheyenne XV

    So, this time around I decided to make mostly functional improvements. The Hangar bay door is larger so as to avoid the SV getting hung up upon entry. The awkward bottom elevator entrance has been removed, and has been replaced with stairs that extend down the left and right rear legs. Large generators have been added and smaller ones removed. Some RCSs moved from hangar to interior of wings. Some lighting was changed on account of the newer 4.x version being much darker for some reason. 3 top access doors added, plus some additional descent thrusters. Finally, the repair block has been added for the SV. I do apologize for the exterior textures. Loading my old BP to improve somehow changes the textures of the whole outer hull.
    NewGame_2016-11-20_21-23-41.png
    NewGame_2016-11-20_21-24-00.png
    (they really need to implement automated fuel tank reloading)
    NewGame_2016-11-20_21-24-10.png NewGame_2016-11-20_21-23-41.png NewGame_2016-11-20_22-50-57.png NewGame_2016-11-20_21-27-36.png NewGame_2016-11-20_21-24-00.png
     

    Attached Files:

    #944
  5. Banquo

    Banquo Commander

    Joined:
    Apr 14, 2016
    Messages:
    36
    Likes Received:
    67
    This is fantastic.
     
    #945
  6. Mysh

    Mysh Captain

    Joined:
    Nov 30, 2015
    Messages:
    157
    Likes Received:
    579
    #946
  7. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845
    Introducing, Asteroid Assault.

    With the success and curiosity of Dust Cloud Assault HV, I had the idea of expanding things and making a CV version. This is intended as a creative exercise but is a full fledged CV - just lacks a warp drive(for now.) I think I am going to be adding more "asteroids" over time as well as changing their shapes to make them less block/ovoids and more like real looking asteroids/meteors.

    To be competitive in PVP would need more "asteroids" and armor - but it could be done.

    Casts really cool shadows. :)

    As with all my creative exercises feel free to take them modify them any way you wish, I only ask that you enjoy being creative! :)

    Steam Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=806140319

    Enjoy!


    Creative_14_2016-11-25_14-45-23.png

    Creative_14_2016-11-25_14-45-01.png

    Creative_14_2016-11-25_14-44-39.png

    Creative_14_2016-11-25_14-47-12.png

    Creative_14_2016-11-25_14-46-30.png

    Creative_14_2016-11-25_14-41-05.png

    Creative_14_2016-11-25_14-41-11.png

    Creative_14_2016-11-25_14-41-18.png
     
    #947
    Last edited: Nov 25, 2016
  8. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
    #948
  9. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845
    #949
    Tyrax Lightning likes this.
  10. Kieve

    Kieve Rear Admiral

    Joined:
    Sep 26, 2016
    Messages:
    1,015
    Likes Received:
    3,954
    "Mommy, where do space ships come from?"
    "Well you see dear, when a designer loves two ships very much..."
    [​IMG]
     
    #950
  11. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845

    This got a good chuckle out of me.... I love it
     
    #951
    Tyrax Lightning, Siege Inc. and Kieve like this.
  12. Neal

    Neal Rear Admiral

    Joined:
    Nov 23, 2016
    Messages:
    692
    Likes Received:
    2,189
    Here's one of the First ships i've uploaded to the Workshop.
    http://steamcommunity.com/sharedfiles/filedetails/?id=801741756

    Galaxy Class Starship, USS Galaxy.
    The first of it's kind.
    [​IMG]

    [​IMG]


    It is made much smaller than its original 643 meters, mostly because it would have huge internal space which would be completely useless for a single person to use. Not to speak of the games laughable weapons range for CVs.
    So i chose to use a scale of 1 Block = 6 meters, which seems to work pretty well for most of the ships i create.
    It's a shame we can't build more smooth looking surfaces and that the availlable weapons look so... old fashioned. :eek:
    I put most importance in the right proportions of the ship, because i HATE it when ppl. are creating huge interiors just the sake of it at the cost of a distorted looking ship.
    Like the ship in Star Trek universe it will always get the newest technological equipment as soon as it is availlable. (can't wait to put some energy shields on it and some decent Sci Fi weapons)

    It features a lot of rooms and interiors, like an Engine room, Bridge, captains ready room, Ten forward, quarters, cargo bay, Armory, Shuttle bay.

    Just a few examples:
    Bridge:
    [​IMG]

    Ten forward (or however it is called on the USS Galaxy)
    [​IMG]


    Here's another shot (just because of its awesomeness :cool: ):
    [​IMG]
     
    #952
  13. Neonin

    Neonin Captain

    Joined:
    Aug 11, 2015
    Messages:
    154
    Likes Received:
    406
    This is pretty much exactly what I've had in my head for a while as a possible build (the way it's done not the exact style) but due to my limited CV experience have been unable to put "into practice" as it were... Damn you, and bless you :p :)
     
    #953
  14. freehotdawgs

    freehotdawgs Lieutenant

    Joined:
    Nov 15, 2016
    Messages:
    3
    Likes Received:
    6
    #954
  15. Haro

    Haro Commander

    Joined:
    Nov 28, 2016
    Messages:
    18
    Likes Received:
    124

    Attached Files:

    #955
    Parakiet, vicomt and Tyrax Lightning like this.
  16. Siege Inc.

    Siege Inc. Rear Admiral

    Joined:
    Sep 1, 2016
    Messages:
    1,044
    Likes Received:
    4,615
  17. Blackhawk

    Blackhawk Commander

    Joined:
    Jul 7, 2016
    Messages:
    59
    Likes Received:
    53
  18. ricardopr

    ricardopr Commander

    Joined:
    Mar 24, 2016
    Messages:
    75
    Likes Received:
    170
    Based on Space 1999 docking station.

    Update V4.4.2

    Inspired on the docking station Centaur of space 1999.
    1 elevator and 2 tube transport shuttle are avible to help transport inside the space station. Instructions how to install them avaible on the steam workshop.
    To board or exit the station: 1 landing pad and 2 docking long arms (1 with repair facility)
    On the command area there is a LCD screen informing about the station layers and areas.

    Type: Orbital Space Station
    Size class: 3
    Size (WxDxH) 218x338x198
    mass: 22 kt

    Station areas (information avaible on the command center main screen):
    1- elevator bay
    2- reception and tech lab vacuum
    3- tube transport bay
    4- living quarters 1
    5- hydroponics and storage room
    6- recreation and refrigerating area
    7- command centre and medical
    8- tech areas
    9- computer room and weapons section
    10- living quarters
    11- medical and autopsy
    12- boarding tube to landing pad
    13- living quarters
    14- living quarters
    15- recreation center and refrigerating room
    16- hydroponics
    17- technical section
    18- nuclear generating
    19- life suppoert complex
    20- converter main unit and main power unit

    AW430_2016-11-30_23-42-23.png
    http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=809755944
     
    #958
    Neal, binhthuy71, Siege Inc. and 2 others like this.
  19. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845
    Introducing, Metris.

    This is the survival CV I built for myself after the 4.x mechanics upped the cost for all CV related designs. I uploaded this primarily so that I would still have the ship if my computer went kaput. So nothin fancy here. :)

    Each time I play through a survival game I tweak Metris a bit - this time around I added some plating around the edges of the ship that have colored lining. I love the effect. I got the inspiration from Kieve's new HV, the Drifter:

    http://steamcommunity.com/sharedfiles/filedetails/?id=816922425&searchtext=Drifter - (you should go take a look, it is very neat)

    Around 7800 Iron, Metris is very accessible as far as CV's go(If you are struggling, just dismantle 2 or so POI's; you should then have all the metal plates.) Only 10 Erestrum and 10 Zascosium means the bottle-necking from exotic materials is kept to a minimum. The two positions for the CV based Repair pads are marked. The main hangar can fit and HV the size of Hecate:

    http://steamcommunity.com/sharedfiles/filedetails/?id=809242685

    There are no beds here; no chairs or tables; Metris is very easy to move through, and is designed for the purpose. If the Developers ever add AI CV's and SV's I will consider upping it's speed and adding fixed weaponry.

    Steam Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=817462613

    Enjoy your hunting!


    Creative_12_2016-12-13_00-25-30.png

    Creative_12_2016-12-13_00-19-27.png

    Creative_12_2016-12-13_00-21-16.png
     
    #959
    jmtc and Tyrax Lightning like this.
  20. TiwBras

    TiwBras Commander

    Joined:
    Aug 28, 2016
    Messages:
    35
    Likes Received:
    158
    I make this realy small capital vessel to play a survivor mode. I spend a lot of time creating models on empyrion basicly because this is the best game that i ever known and, of course, i have a lot of time to spend LOL

    Hope you like and make me know if you like ok?

    http://steamcommunity.com/sharedfiles/filedetails/?id=809740839

    armadilla CV.png
     
    #960
Thread Status:
Not open for further replies.

Share This Page