I try not to let CV's come too close to each other, the bounce like crazy if you do that in multiplayer. I would have built the dock as a BA myself.
Scared another player today. It's getting depressing, and I was not even going anything spooky, I just flew up in my tiny CV (ok it has 3 turrets, but no fixed guns, not scarry at all). Was about to land, when poof. I just want to be friends. The last two players I scarred over the weekend had right to take fright, when somebody just floats in the air, it can be a bit unnerving. I need to tap the g key next time. And not mess with the teleporter...
I started work on a new CV from scratch, Something I haven't managed to do in a REALLY LONG TIME. Heres what I got so far
The dock is a throw-away CV that I am adding components to. It's not two ships in the screenshot, it's one. Sitting on a BA. CV's do not have a structural integrity check like bases do. You can build an arm, then scrap every block in the arm until you have one block hanging in mid-air, which is what I am doing with the "Dock". It keeps the CV stable while I am working on it, and I can raise it off the ground if I need to. Once I get the actual CV fleshed out I plan to scrap the truss blocks and move the core into the ship.
It was the maiden flight of my first ever yet unnamed CV! Like first times go, it was nothing I anticipated it would be. Like you can see from the picture, its not quite finished yet =D She did not like the platform I built for her and jumped around like crazy! Just before she fell down completely to the water, I slapped in some engines, generator and fuel to bring her to life. I lift her up, put some landing gears - and limp back to the platform. It was glorious to see her fly! She's been nice now after I got the landing gear on her, no bouncing. I got the basic shell done and engines installed. Just wondering if those are enough, went with the little bigger engines. Its going to be Light Carrier, so im not looking it to be super maneuverable but... hopefully it still moves once all the armour etc. is installed. Nevertheless, its exciting to build something this big! If it doesn't work, we can always make it better. Oh and loving 5.1 so far - all the visual stuff, 100-size piles for constructor and it has been running smooth with no issues so far.
Still working on the large CV, I have basic pattern for the head and neck, just trying to figure out what to do with the body. Sadly, the front face-planted, but thats ok. While I was trying to come up with ideas I built a itty-bitty CV, the idea was that the CV is actually a cockpit and you scrap the rear and add on to it as you go. It can be outfitted for mining too, I have been debating on posting it.
That could be fun for newer Ship Builders still trying to get the hang of things. For the Topic: WASD Server, Stardate bla bla bla yada yada yada. What the hell is a Stardate anyway? Anyway, latest going ons on my Play there is that I had an Admin Job to resolve an Issue with a newer Player wanting to join a Faction but Origins screwed everything over & Mr. Fun wasn't available for Counsel, so I experimented with the Faction Commands & learned from a Expert Player from the Server that the di Command + having the Crosshairs on a Player = an actual way to see a Player's actual Player ID Number. With this + experimentation with the faction Command, I eventually found a solution to the Issue & got the new Peep Factioned. Situation nominal. On my way back to my Home from this, I spotted someone else on the same Planet flying around in a CV, so i'm considering my Stealth broken & confessing that my [Classified] shenanigans was... i'm building an Underground Home Base on my chosen Home Planet of Mios. On the bright side, this same peep traded me some critically needed Pentaxid (I can now re-War out & have actual access to the rest of the Galaxy now! ^_^ ) for a bunch of my surplus Concrete Blocks!
So I gave my little "sports car" a paint job. The one I deleted but rediscovered in my old screenshots and rebuilt. I proceeded to ask myself, what might be the most basic form of hover craft in a well rounded sci fi setting? Might make a good super cheap starter HV. Answer: an industrial grav-sled. Perfect for your local freight and small business solutions. Dear me, I hope I'm not getting inspired to do a whole line of industrial transportation equipment...
Checking out the new lighting update which is awesome. SUN looks more realistic now. I found out that you can put a Base Core inside the asteroid you're mining SO ASTEROID BASES!!!!
Built a mining HV. Tried to keep it small and simple. The usual stuff behind the shutters on either side.
Well, I've been playing this game 90 hours before I noticed that I can have Tier 2 Multitool Yeah, go figure. I guess I've been happy with the basic one. I was wondering its a bit slow... So I went "mining" in the abandoned mines with my new tool... ... to get resources for my CV - PLC-17 "Kalevala" ! It's slowly getting there, outer shell is almost done - minus the armor shields to the sides.
So I'm having troubles with mining vehicles. Compact drilling machines want to spin around in the tunnels about as much as the drill heads. Bigger drill machines are more roll stable but are a pain in the backside to get out of the tunnels. So, still turrets, thought I. Realized a drill turret on top of an HV can't aim at the ground. Tried mounting drills on the sides. Awkward, the HV was leaning and falling into whatever pit I started drilling, and got stuck because I was falling in sideways. Without the ability to maneuver the HV while controlling the turret, aside from holding O, it wasn't doing well. Drill turret upside down under the nose of the HV, should give me more control, right? Well, it was better than side mounted ones but I still nosedived into my tunnels. Then my drill was clipping into the tunnel's end and was firing into the void beyond, not actually affecting any terrain. I want to give mining HVs a fair chance and I'm just not having any smiles here.