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@Jascha In the ModInterface, when is Game_Update triggered?
I understand. Perhaps "Mod" may not be the correct term for this. This is very much an API. Perhaps referring it as the Game API or similar...
I don't think you can make anything custom (NPC, blocks, etc.) at this time.
While testing, I was resetting the entire save. (Deleting game and difficulties dats, Playfields, Shared and Players folder.) It was best to...
I see EAH becoming a mod itself. Perhaps the Hangar bay could be expanded. Code/Game Mods vs Playfield mods.
@Jascha will you be focusing more on the game mod API with Eleon now? Or will you still be maintaining EAH?
When making a mod, am I wrong in thinking the "tool" part is not needed? (IE, a headless mod.)
Sorry, I'm reading the code, I can't try it. I see it now in the StatisticsType enum. This event occurs when a player dies? Then who killed...
Indeed. I have had playfields with multiple drone bases. In the end, only one of the bases is the drone base. The rest act like normal POIs.
Some audit information. For example, for player deaths, who/what killed them. Modders can use it to generate death stats, kill stats and maybe...
I thought at first that the game was searching through all the playfields to find a valid one, but that can not be correct. We specify the drone...
Agreed. I'm curious if the game has a criteria list when launching a drone wave. (IE, are there marker blocks and an active alien core in the...
@Jascha are you taking requests for new events?
That rules that out. I guess we wait on Eleon.
I suppose. I also tried changing the core back to non admin and it doesn't work. It makes me wonder if a drone base also requires a turret.
I've contacted @Hummel-o-War about the issue too. It's to be investigated at a further date.
There's your problem. Don't change the one in the content folder. Change the one that is in the save's template folder.
How were you setting them to PvP?
Your PC wouldn't be at risk. Your game server would be.
Damn. That was fast!