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Thanks. Force fields work nicely for this purpose and because of them I got the idea in the first place. That and the docking system @Friendly...
Built small CV in survival - a spiritual successor to UMS. PSI Pack Rat. It is small maintenance/repair ship with some mining capabilities also....
More pics, more info. And just build a ship you like to play with, I wouldn't worry about it not being 'good enough' :)
@rucky I believe you when you say it's my vessel somewhere behind all those turrets :D But seriously, nice to see you've found use for Rhino II....
@Kahrek Really nice! I've been working on something similar for a while now too - a long range exploration vessel - so it's real interesting to...
You mean those Custom switches? Put your devices into groups - then you can assign a Custom switch to that group.
If you don't need multiple cargo boxes for one type of ore alone - you're not hoarding properly :p
That's a sweet looking ship - of course you should upload it! :)
@Brimstone That's really nice ship! Good work.
There is a formula to calculate it. But the name is deceiving - it's not actually about size - but more about 'complexity' and how 'fps friendly'...
Very nice build! :) Is it on workshop?
Polaris Corporation deep space mining expedition. [ATTACH]
We did? :o I must become senile. It can't be used in survival? Why the heck not? :(
@stedo If you wanna cheat in stuff, I suggest using itemmenu (or im for short) instead of changing game modes.
@Starwing6 Don't worry - I'll consult you before doing any drastic changes to our landscape :D
Are you sure it's same direction? Block is symmetrical but the light beam isn't. Check the orientation of the block. Here's the 'normal'...
The angle of the light beam in the sloped spotlight is less than 45 degrees - so by flipping it around, you can get it to point more downwards.
I just realised that we have 'REPLACE' function in paint & texture tool. How have I missed that?!
It never ceases to amaze me what people build in this game. For example Giant CV shipyard by @Karin...
Probably was just reading the latest Empyrion patch notes :D