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Agreed; they should have done all of this before pushing to exp (let alone a public release). And if they had, I think there would have been less...
Yes, that particular tradeoff is part of the point, that armor and cargo containers (which could be holding bullets or fuel or just cargo) compete...
After quite a bit of testing, I'd recommend all of the following: ore volume set to 1SU, ore mass set to 1SU * ore density ingot volume set to...
No. The player still has a separate inventory. However, all constructors now lack internal inventories and must be connected to cargo boxes...
But what's the point? Concrete blocks are made from crushed rock (without even any water right now), the same as this new block would be. And all...
You could always use concrete blocks (which have lots of stone textures).
It would still would be nice for constructors to automatically pick a container to connect to in two situations: upon the constructor first being...
You can hold your breath now for about 5(?) seconds (which is minutes in the game world), and you can swim at the surface without a helmet so long...
Oh, I hope not; it is so not ready for release yet. Where did you hear this, out of curiosity? I'd like to see them get the building mechanics...
I am sad that my lab does not look like this :-P.
Wow! Pretty heavily armed, a mobile base, and still has over 1 ML storage. Very well done indeed! What's its fuel efficiency like under heavy load?
Good news indeed! Any idea if the collider rework would be expected to have performance implications?
I'd guess that heavy-lift coding went to other features in the meantime. Personally, I think I'd rather see things like sensors, shields, and...
My entry is the mobile base/miner "Astral Hugger mk1". The name came about because it sort of looks like the ship is trying to hug something when...
That would require a new base-building mechanic, rather than just adding a new block type.
How is this fundamentally different than the concrete blocks already in-game (especially considering the range of stone textures for concrete)?...
This would be an interesting expansion of the faction system, and one that I'd definitely like to see. Letting the player become part of/lead a...
That's a pretty impressive cargo SV!
Basically, a whole lot of game systems are still incomplete (docking, moment of inertia calculation, projectile launcher velocities, weapon...
Fair enough. It's definitely the case that content development should proceed in parallel with framework/mechanics development in so far as...