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Ideally, inventory slots should never be a limiter on the amount of stuff you can store, for the most part. Volume and weight should be the...
Spent all day working on the colony ship that will be in orbit around the snow starter planet of my scenario. Decided to give it an admin core...
It's beautiful!
320,000 volume, 39 container extenders + 1 container controller.
You can on the experimental branch! :D There's only a few steel textures available at the moment, they plan on adding more.
The most glaring issue I see brought up in comments lately is the issue of inventory slots. Right now, a max size modular cargo container has...
I don't think an argument will help anyone. I'll just say that I like the new volume system and I think it will be good for the game once it's...
When placing a blueprint: Pageup/pagedown raises/lowers it. Home/End moves it closer or further away. Ins/Del rotates it. You can place...
I think, based just on what I've seen so far, most players will leave it on. Many authors on the Steam workshop are already designing their...
Not helpful man. :(
Glad you liked it! Next I'm making the abandoned colony ship that will be in orbit above the planet.
I agree with you and I'd add that processing and storing end game levels of materials is a lot less tedious with the addition of logistics too!
Yes links should save with the bp, at least it did when I tested it. Looks awesome btw! :D
I think my new POI is nightmare fuel. Mostly done with it and was doing some tests tonight to make sure it was doable with T1 weapons and light...
Also how fast the clouds move. A wind speed of 40 looks epic. Safe to keep it limited to 20 in EPD though just in case.
+500 internet points for Babylon 5 reference. :D
I submitted a bug report so hopefully they can fix it. :D
I think I figured it out. For some reason, you can upload a scenario that you have subscribed to. So people must be clicking the "publish...
Noticed a weird trend on the Workshop the past couple weeks. People uploading other people's scenarios, using the same preview picture, and using...
We have a debug drill and a debug rifle and rocket launcher. Time for a debug multitool maybe? :D