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Pretty!
At 2300 hours we received a transmission from one of our unmanned probes in the outer rim. Recorded temperature was -232c and the wind speed was...
And if that gets too hot, you can take a trip to the local ice giant :D [MEDIA] [ATTACH] [ATTACH]
Lovely spot for a vacation home: [ATTACH] [ATTACH] [ATTACH] There's some lava tube caves here. Nothing in them, just for show. I might add...
Made some custom lava craters and plumes for the Io like planet. :D [ATTACH] [ATTACH] [ATTACH] [ATTACH]
That all looks amazing! Going to be a great ship.
Thank you! Still got a long ways to go. :D That thing is going to be even more awesome than it already is. :D
Playing around with making a volcanic moon based on Jupiter's moon Io. Just experimenting with textures and terrain. This will be one of the...
Seems to be fixed now. Thank you!
Worked on making some Polaris mines: [ATTACH] They will have a trader that sells ore (depending on the type of mine): [ATTACH] Of course if...
You can do that now. I think you can just copy the game to a new folder and run it from there.
This seems to work okay now in Alpha 9.7 experimental.
Glad to know it's working so far! I noticed those errors too. Not sure what it has to do with. Maybe the deco on one of the planets is causing...
Yup! It's the MapDistance property. You can set it at 0 and it will never show up on the map (or on detectors if on a planet). Sadly values over...
Today I started work on a sandy Barren Moon variation. Going to need to build some mine POIs to add to it. :D
I think it looks cool!
Remove the following lines from the playfield.yaml or playfield_static.yaml: AllowHV: False AllowBlueprintHV: False
Try copying the Eden playfields from the scenario's playfields folder into your dedicated server's main playfield folder. See if that lets the...
I'm not sure. I didn't notice it before but I also wasn't paying attention to the console.
Updated my Project Eden TEST Scenario! Huge thanks to @Monroe for his brand new planet pack and @Needleship for his Gas Giants!