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That is looking AWESOME! It can be enabled in the gameoptions.yaml on the current experimental branch, but is currently disabled by default.
Love your builds!
Yeah, have to use the exact name "Silicon Asteroid" to get them to properly show on the playfield resource list.
I would love this as an option. I want more weather effects in general. So something like: RadiatedFogBlue (still has thick fog and lightning)...
Well the drill has a filler mode so yes, this is possible. I don't know if the base will stay in the air if you remove the ground, however.
This POI set is a lot of fun to make so far. :D
It's the evil cultists, I swear! They abduct people and sacrifice them to their evil Overlords! [ATTACH]
She looks so sad. :( [ATTACH]
You can modify the damage in the config file and even make it shoot laser bolts. :D
Glad it's working now!
Playing around with using NPC weapons to see if they'd be viable in my scenario. First try, a Talon Crossbow: [ATTACH] [ATTACH] The damage of...
Did some work on a smaller Cultist POI, an underground sepulcher of sorts. [ATTACH]
Those new pillar blocks have amazing texture possibilities!
Well I have been watching videos on Doom Eternal so... :eek:
Tonight I worked on a Cultist village POI: [ATTACH] [ATTACH] Cultists are always-hostile Talon who seem to be under the influence or control...
So maybe it's not the best vacation home... [ATTACH] [ATTACH] [ATTACH]
Working on a new swamp planet. [ATTACH]
Space Romans with mechs!
This is awesome.
It looks possible to do with the new mod API!