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Lazy day today, so I decided to play around a little with CPU and M/V enabled to see what I can come up with inside Tier 1. :) Steel Storage...
Well the point is, you go into fight with a fighter, take out the POI and on your first trip home you can only carry little amounts of loot, then...
As far as i know, the possibility to rotate POIs during spawn on planets has been removed from the game, when the new AI came out, because...
Mostly used in fixed playfields. When you spot a nice place for a POI, dronebase or resource (asteroids in space, or fixed resources on a planet),...
UPDATE (v1.92.0 b2394) Experimental is out Now with BiomeClusterBrowser and new EPDMod. Download: https://empyriontools.org /jmc
DEV Blog Update: Guess who's back (soon). :D [ATTACH] /jmc
DEV Blog Update: Something new and shiny. :D /jmc
Changed a few little things on the cleaner, glad I fixed a bug, I wasn't even aware of. :D /jmc
Hmm, none that I'm aware of. /jmc
UPDATE (v1.91.5 b2341) Experimental is out Some UI refinements and bugfixing. Download: https://empyriontools.org /jmc
UPDATE (v1.91.3 b2326) Experimental is out Another stability and bugfix release. Slowly getting closer to beeing 'stable'. Download:...
UPDATE (v1.91.2 b2312) Experimental Hotfix is out Another stability and bugfix release. Download: https://empyriontools.org /jmc
UPDATE (v1.91.1 b2309) Experimental Hotfix is out There was some bug with saving, but I also managed to add last playfield saved timestamp to...
UPDATE (v1.91.0 b2302) Experimental is out This is a stability and bugfix release. Download: https://empyriontools.org /jmc
Ok, the timestamp is strange. Maybe that's the issue? I read somewhere that there was a timing issue a little while ago, which should be fixed...
Resetting might help, have you also tried restarting the whole server? But I'm no server expert. What do the other logs say, something suspicious...
Hmm, I don't see any playfield errors. I don't see any error at all. :) The Shader error is normal and should not casue any problems. Why do you...
I'll just add the current timestamp when clicking save and my SaveProcess returned success. That should be enough I guess. For the property...
For now it just shows a green 'Playfield saved...' status in the bottom left for 1 second. I thought about keeping a timestamp next to it to show...
Without any further ado: UPDATE (v1.90.1 b2282) Experimental (EPD 2 alpha) This is a first rough WIP version of EPD 2 alpha. Just to give a feel...