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If you look at the 3 "enemy" sentry guns in the ConfigExample.ecf you will see they are "invisible" to the player turret's detection : { Block...
Today (which began last night...) I checked maybe half of the "internal" blueprints in creative. Some crazy things in there. ^^ Pssst......
There are no more IDs available to make new devices/ items. You can modify this yourself in the config files to add more capacity : Example, the...
Do you have news on this ? Any progress ? Just for your info : I'm using "fixed" playfields now in a mini scenario, and one is my "starterplanet"...
They're all in the Config_Example.ecf file. Just search "spider" and you will get directly there and see their range. It's around 3.5 meters,...
There are different "drone attacks" in various playfields. Some drones are part of the "BaseAttack" scheme, and some drones spawn at specific...
There is just terrain for now, not many resources, no random POIs apart one single "Legacy" drone base. I'm still solving problems now, but give...
I think this affects Space more than planets, as I'm still trying to figure out how to adjust lighting in space playfields... maybe it's easy and...
The planets I showed on this thread all use custom stamps that have to be included in the game's default stamps folder and it also requires...
On what "default" playfield is that ?
That description is too large. We can all agree that the prime motivation for CPU was to prevent servers from exploding, but "size" alone is not...
I made a Creative Scenario with space/ planet duo to be able to use the creative tools in my test playfields without risking to f**k up the...
You're not "spamming the thread" at all. By the way I did write that there is not one way to do things. I used the workshop maybe twice just to...
In my first days of Empyrion I used both, survival and creative. There's no real way to do it, players discover a new game with lots of options...
Unity can do that no problem in "normal" games where environment lighting is pre-baked like any other game engine. The problem here is that both...
That's right. This has nothing to do with playfield light during night/ day. :) This means that a character walking in the shadow of a big rock,...
Maybe try placing it as a fixed POI on a perfectly flat area to see what it gives ?
These are 2 different settings, as the "shadow strength" is only the "contrast" effect applied to areas not subject to direct light, while the...
I don't think they changed this for "difficulty" reasons but more for "rendering" ones. A "lighter black" means less contrast between shadow/...
Edit : dumb me... let me check this again... :rolleyes: After several tries I can't say what the problem could be. Without changing anything some...