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It gets old that I always think that I am finally ready with my tools... but once I start working with them myself I can't resist to polish them....
04.12.2020 | v2.1.3 Improved text break line handling... maybe one day I can make it perfect but it's really tricky to solve such workarounds we...
04.12.2020 | v1.16.2 Improved text break line handling... maybe one day I can make it perfect but it's really tricky to solve such workarounds we...
Ehm, ok. I traveled to the future, checked how I can do it and went back. Did cost me only 5 hours tonight - I couldn't resist :D 02.12.2020 |...
02.12.2020 | v1.16.0 Added Export Feedback. In combination with this chrome extension you don't have a "Save as" Dialog anymore. 1 click export,...
Hey Dialogue and Story lover, as you can see in the latest EXP patch, the Dialogue system went through the roof what is possible. But let me say...
MP Scenario has the same structure as SP Scenario. So put them at same place and do a server restart. Done.
A monster patch for eWCCT is coming soon (public)... Until then there is nothing worse than inconsistency. So I added the top navbar from eWCCT...
My procrastination continuous with another patch :rolleyes: 22.11.2020 | v1.14.0 Changed prevent Enter key usage for ChapterTitle, TaskTitle and...
Thank you for the nice words! It is not a solo effort, Hayawen helped me massively to setup the initial YAML, CSV, ECF parsing. Now I am good to...
That is how I learned most of them too :) If you have questions, feel free to post them here.
Only in my brain so far, sorry. Whenever time allows I will add them in the documentation there.
Just a tiny style adaption for eWPDA, coming from working with eWCCT. 16.11.2020 | v1.13.0 Added some hover info hints for buttons. Added Save...
Happy Halloween HWS Community! Welcome to our third HWS Halloween Event! [IMG] This year is a very special Event waiting for you! I did a very...
It only works in Multiplayer. Just in case you are wondering about it in your Singleplayer game.
Hello, first of all, if you want to compare something, you have to use 2 equal signs. Example: NextIf_4: "TalkCount = 3" (throws an exception)...
Yes looks like a game bug - I will report this.
Don't know what that means technically. Maybe you can open your F2 BP window and double click on that Zirax POI and show the screenshot of it?
I tested it myself too now. In space I don't get it to work or random. Getting same warnings. On planet it is important that you set the...