Separate names with a comma.
If this is standard COOP and not dedi server, of course it does. But after reading the thread a few times I'm not even sure it's the "simple COOP"...
I think that having 1 weapon to be able to solve all problems (omnipotent explosive charge) is exactly that : restrict "logical" choices, just...
The "size class" is a "measure" that checks for computing performance hit more than a "dimensional" measure, and as such all devices and...
Merci.
Well there's a bit of "visuals" involved too, and a small sense of skill involved when "lobbing" a hand grenade with the right curve to hit the...
To be honest it's a bit "cheaty" because it's just a regular rocket using the " is ballistic " parameter with a very slow speed and low range, so...
Then when someone says that this poll is biased and most players wanted nothing of CPU, what is your business telling them that this is in no way...
I think you had no real interest in the topic when you told Piddlefoot how to behave, like you're some kind of weekend moderator. He did not even...
This is getting a bit too personal, don't you think ? CPU is not a game stopper, we can tweak it in the configs, or simply disable it. But for...
I understood perfectly well. Did I poke a sensible spot ?
What I see is that many "new" builders are happy to see so many "old" builders (who filled the workshop before the new ones came in) leaving the...
You're ok with the fact building blocks require CPU and that inactive devices still consume as much CPU points as when they're full throttle ?
That is called a "biased survey" and there were more than 2 threads on CPU, and lots of things have been said that you may not have read, else you...
Of course, but the "ring of defenses" was just a simple example, otherwise I would need an image to show different setups where "one" POI could be...
I think most players know that clusters of POIs do exist, but that was not the point I made. I think most players are aware that any POI, single...
This all boils down around POI design in fact. For foot combat, were are limited because there is not much "design" involved since we can't tweak...
Well this comes out of the left field, as I thought the discussion was started around AI ships range vs player's (ship) range. Foot combat is...
It's far from being so bad, and the numerous players' reports on the difficulty to tackle POIs and AI ships are proof enough of that. Lower "AI...
You did not provide any detailed information nor details on the circumstances regarding this on the various bugs threads where you simply wrote...
Why and how would they "fix" something they found out was not a bug ? Events can happen due to various reasons, but here it's players saying...