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Ship spawns are taken at random from the OPV group. For vanilla, the OPVZirax group contains only the sunat, periat, imerat, tovera, and kamirat;...
There are very few places like that, and usually it's a one-time deal. Once you know there's a place like that in a POI, it's no longer an active...
Been a long time since I posted in here, since there's not much activity around the forums these days. So let's take a look at my recent works,...
Looks like the weapons factory hasn't been -clearpivoted.
Compared to 1.4, the enemies have had their damage and hp both reduced since then and status effect chances were greatly reduced in 1.6. Legacy...
Been using blast doors as elevators in a few POIs for a while, but AI pathing still doesn't let them cross open blast doors.
Sentry guns are anti-personnel weapons. They're intentionally set to be ignored by turrets. If they were targetable by turrets that would throw...
One of the changes to the shutter windows was to make the default one transparent from both sides and airtight. The inverted version is opaque on...
Patrol Vessels and Space POI shields all regenerate when downed. Only planetary POI shields don't regenerate (excludes homeworld POIs like the...
That's a vanilla ship. Hasn't been changed for Reforged. The Alien Shield Generator is mid-way between a normal and advanced shield generator. So...
What POI are you hitting? If it has a Dreadnought shield generator, it's going to take more time to take down their shield than it will yours. CV...
You've probably disabled the AI. Use the command "ai on"
Both of these are issues with the game. The door code problem occurs in vanilla. The pirates not appearing is a bug with the spawners. They're...
Food effect overrides has been fixed for 1.7
copy+paste a spawner from a base. Make sure the spawner activation dimensions are only the interior space of the ship because if it exceeds the...
TemplateRoot is used on a block to specify a block recipe template that doesn't match the block itself. (e.g. Handrail variants that all specify...
You'd need to remove the TemplateRoot and PickupTarget from the blocksconfig for the block itself.
No. The class selection made it clear that your choice was final and gave you multiple turn-back points.
This occurence is basically random. I have no idea what the cause is.
The console will give you the option if you have a keycard in your inventory.