Separate names with a comma.
Comming soon... [IMG] DB access with predefined and customizable queries in the configuration file [IMG] [IMG]
In your savegame you'll find a config file with the allowed "gardeners" ;-) Feel free to add anything you want as gardener. [IMG]
Targets:Tester {{set 'HaveItems' false}} {{#items E.S 'TesterKiste'}} {{Count}}{{i18n Id}} {{set 'HaveItems' true}} {{/items}} {{setswitch E.S...
You have to get CV (B) to monitor the teleporter on CV (A) and turn off its shields if it detects the docked CV teleporter power up.
EmypyrionScripting: 9.3.0 https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.3.0 Token handling improvements (Part 2) moving is now...
Ja leider ALLE C# Scripte da diese via Assemblies hinzugefügt ewrden. Zuerst haben sie mit der 1.7.2 den C# Compiler unvollständig eingebaut so...
EmpyrionScripting: 9.2.4 Token handling improvements (Part 1 - with supressed token move)...
Schau mal hier https://empyriononline.com/threads/unable-to-load-bp-library-an-item-with-the-same-key-has-already-been-added-00202.99843/page-3
Yes, unfortunately you can't move/edit tokens via scripting The API2 of Eleon provides only that you can edit items with ID and number. But the...
At the moment everything works fine. Do you play in SP or MP? And have you test it with the Demo CV or the Vega AI?
Build: 1.8 - 3810 still crash in 3823 Mode: MP SERVER NAME: SEED-ID: If applicable: MODIFIED PLAYFIELDS: Reproducibility: always Severity:...
Ok i update the https://github.com/GitHub-TC/EmpyrionModPackage/raw/main/ModLoader.zip with this version
I have add more debug log messages to the 2.1.2 https://github.com/GitHub-TC/EmpyrionGalaxyNavigator/releases/tag/2.1.2 please install this and...
1. at Empyrion is valid in principle that MODs must be installed ONLY on the server. 2. send the mod commands from the faction chat 3. in the...
Ja, es sind komplett getrennte "Schiffe" die "nur" angedocked sind.
Everything beyond the range from DSLDistancePlanet & DSLDistanceSpace (in gameoptiones.yaml) is only a "proxy" or not even exists
Use the ~ to "hide" the command lines in the output.
The API has access only to named cargo boxes: This not work -> [ATTACH] but this -> [ATTACH]
@Nathan Jurgens the setup for the galaxy navigator is simple, just copy the dll an make a reference to in in the scripting config in the savegame...
It works on a CV also [ATTACH] but in SP the game API has the bug that the ship with which you leave the playfield is no longer listed in the next...