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EWA 6.1.16 New ChatMessages with Localization.csv support https://github.com/GitHub-TC/EmpyrionWebAccess/releases/tag/6.1.16
Chat noch nicht, aber andere Dinge ;-) https://github.com/GitHub-TC/EmpyrionWebAccess/releases/tag/6.1.14
When the Script is run on the server - turn the EAC on - so your local mod is blocked, running both doesn't work.
https://github.com/GitHub-TC/EmpyrionScripting#bedingungen {{#test Id in '402,1395'}}...
A "diff" and "patch" where very useful after Eleon disable the "config.ecf" funktionality. So we can "patch" the ecf files e.g. from ReforgesEden...
Wenn ich aus dem Urlaub wieder zurück bin stelle ich den Chat mal auf die neue API um. Das hat weitere Möglichkeiten und behebt auch den Fehler.
{{#test E.S.Players.length 'ge' 0}} {{#if E.S.Players.[0].DrivingEntity}} Do something with E.S.Players.[0].DrivingEntity.Name {{/if}} {{/test} }...
@swg2you with .length you have access to the length of an array and with "if" you can test a not null object
Wenn du einen kern setzen kannst und die Struktur auf deinen Faktion läuft sollte es gehen, jedoch weis ich nicht ob die API diese geänderten...
Take a look at this video [MEDIA]
All my mods working with the 1.8
The file is generated e.g. by the EmpyrionScriptingMod "NameIdMappingFile":...
https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/11.0.0 C# Script fix for 1.8 The C# scripts working again under 1.8 (bug in...
Unfortunately, the 1.8 has bugs with the execution of C# scripts. Please set it to [EGS Savegamepath]\Mods\EmpyrionScripting\Configuration.json...
I also have this problem from time to time. Workaround: Switch Empyrion to "Window" mode, then drag the window to the correct monitor and change...
C# Scripting can now be restricted to SaveGameScripts only https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/10.0.1 With the 1.8 the...
If you are offline the constructor will calculate once completely how many items could be created and "calculated" them. If the calculation shows...
EmpyrionbackpackExtender 2.4.0 fix for "POSSIBLE ITEM LOSS" when player has a disconnect...