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NPCs are doing double damage in the scenario. That won't be fixed until RE2. Even still, I personally made that POI and it's completely doable...
Spawners in general are a good way to handle NPCs inside of a poi as they potentially allow a lot of freedom in how spawns are set up. The...
It's a fairly common experience when I played last in orbits with a lot of patrol vessels (and freighters). If you were able to reproduce it so...
Don't dock them and see if it works.
That's a lot of really great changes and additions!
Yeah no more using the pda as a workaround for this.. Great change.
This is assuming that the pivot actually has any bearing on ships going missing, and that there isn't a better solution in fixing whatever bug...
I have always cleared the pivot point of my ships before doing a final save, and I've never lost a ship to warping (though I have lost ships due...
I would think it better to fix the bug.
Nothing hostile.
Thank you for these tools! They are such an improvement over hand typing the files and are a massive time saver.
People complaining without saying what they are actually complaining about triggers me.
The re-entry effect was removed, though I do not remember why.
You need a schematic from loot.
You tried downloading the latest copy of the example project? May be a question for the devs then. Sorry.
I don't think removing a few empty playfields will have any performance impact. I reduced the overall size of the Galaxy by about 40% and that...
This would mean that every time you warp into a new system, the sun would always be directly overhead. It would actually make it much harder to...
It's been in for at least one, maybe two major versions but like I said only for the starter planets and some test planets they added.
Patrol vessels despawn on render if they no longer have their original core and they are unloaded. Time doesn't matter, you could be gone a minute...
The time is the same for all planets, but the starting planets use new decorations.