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I would like to update my Custom Scenario 'Alternative Game Start' (can be found on the Workshop) to be playable with the new game update 1.12+....
Please make it so that explosives can be used in enemy vessels which have their shields running to destroy blocks. Or add an 'improved' Explosive...
You can craft raw pentaxid in the advanced constructor, it requires a lot of different rare ores plus 100 raw pentaxid! The output will be 105,...
I have started a new game countless times in the past years and I can say for sure: Between level 3 to level 10 it's pretty the only time where...
For the Talon quest 'Fashion Trend" that you can take on a Talon farm, this mission does possibly not work because there is a syntax error or in...
I mean the vanilla main story chapters (which should be 17 different chapters currently). Can I do without the Crown system and only the Omicron...
In my scenario creations I've come to the point where I need more information about these entries inside the Sectors.yaml file: Playfields:...
Can you create a starting scenario where this (see title) is possible? I've already read the FAQ & Suggestions section where it's extensively...
I need to get the chapter numbers after the command 'lschaps', but the results are so many that it's scrolled down and cutting the first answers....
For more information see here Bug Report Template Build: 1.11.3 Mode: Single Player, Creative Reproducibility: Deploy tent, using to skip 8...
It's fun to invade some huge space OPV ships without gravity sometimes, but it adds-up to a major difficulty to navigate the player while still...
What does this console command exactly? It says in its help text "...will spawn a vessel using the PDA interface" but after inserting correctly...
I've made a good copy of the Creative start and have transformed it in a screnario which starts in Survival, adding POIs on the planets and in...
Can anyone please point me to a scenario (maybe in the workshop) that uses FIXED POIs on planets in survival mode, and that spawns the player...
If you set the placement of a POI under 'fixed:' in a playfield.yaml file, you can set its position and rotation. But can you also set it to be...
I'm using fixed POIs in my Survival SP custom scenario, these fixed entries are identical like in the 'Default Creative' scenario,...
I have tried to mod the default creative scenario by adding a Warlord space POI in the temperate orbit (called SpaceOrbitCreative). The POI I...
For testing purposes, I would like in Creative single player to change a spawned prefab which is meant to be a POI in the survival game into an...
I have been modifying a starter base published by an expert builder and have run into a rare problem with one of the LCD projectors and its...
This has sureley already been suggested in the past, but it would be awesome if we could visit random neutral or friendly ships that happen to fly...