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The more permanent fix would be to interp the player movement while still utilizing FixedUpdate at the default rate. You still keep the sync, but...
Yeah just Unity because of their FixedUpdate method, which is for physics. Everything updates at the same time every time regardless of how fast...
50 definitely needs to be one of the set options, its the only one I found that semi fixes the movement stutter.
I did ask "James" to see about implementing a FPS lock toggle in the options as a temporary fix for those who want to reduce the stutter (and are...
To each his own. :cool: On my system though, that "slight blurring" is horrendous and looks like I'm running at 15 fps even though I'm at 70+. So...
From "James" via Eleon support email: "I understand exactly what you were saying, and this IS a graphics and render optimization which will occur...
http://s3.amazonaws.com/picobots/assets/unity/jerky-motion/JerkyMotion.html There is a good example of the Unity problem. For me both of the...
Hello, I made the video below with the Unity engine to show the developers exactly what I'm referring to about the micro stutter in the game. If...