Separate names with a comma.
After a minor skirmish, I decided to get repairs for my HV tank at the repair pad in my CV, which had been set to repair blocks and automatic...
Yeah, putting a sloped LCD on the sloped face of another block would be 2 blocks in one voxel, and I can only assume that is not something that is...
Nice, thanks for that info. I knew how to set the time via console, but somehow missed that you could stop it entirely.
I'll second the suggestion for more realistic SI (and have posted about that specifically in the past). There are a number of other suggestions I...
I use a medium size CV as an HV tank carrier and as a general "get-around" vessel. The HVs (and usually a few SVs) are carried in an internal...
When feeding materials via the repair console, after each deposit, the console shows that it is retrieving repair data (again). This takes a...
I don't really have anything to add beyond my previous post as far as the wind and SI discussion goes, but specifically wanted to call this out...
Waiting for someone else to log off just so you can attack their base is indeed PvEing, and people doing that fuels the argument for having short...
Let me first start by saying that I do think your suggestions would probably be an improvement. I think they would add a little bit to the game,...
There are a handful of things that SE takes into account that EGS doesn't, like mass and volume of cargo affecting overall vehicle mass and...
In general, I agree with what you're saying. Perfect realism/simulation is not the goal for most games. Tynan Sylvester (of Rimworld fame) wrote...
I like the idea of more building materials. Actually, I like the idea of vastly more (orders of magnitude more) "stuff" in the game in general,...
I think that attempting to balance the weapons that we do have now is still important, both for the feedback it generates as well as helping the...
Not that this game has even remotely realistic physics anyhow... but so much for the law of conservation of energy.
Yes, the CV needs to be powered off in order for the BA to repair it. And that screws your garden unless your base is somewhere with good temp...
I agree with previous posters that power consumption is a problem, especially for idle weapons/turrets. What I would like to see is a more...
OP only provides protection when everyone in the faction who owns the base is actually logged off. If you're away mining, exploring, raiding,...
I mostly agree, but the problem is that if someone in a CV attacks your base while you are away (or even if you are home but don't have a battle...
I think from the perspective of relative strength of firepower, it makes more sense now. Heavy weapons on a fixed structure SHOULD have the most...
Lighting in this game is a hot mess. (I suppose I should tell you what DirectX version I'm using, but I'll need to double check that later). I...