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I really like this idea, as long as weight plays a big factor. Basically flying HVs would have to have super light armor and low weight to get...
All the builds I tried had were SVs with a warp drive, shields, and combat armor. I've had to take all of that out of all of them to get them...
Yeah, I wasn't complaining, just letting him know lol. So far it hasn't been a huge deal, though a lower CPU tier shield generator would help...
You still have to strip things down and specialize vehicles, even at T4. None of the workshop SVs I've tried so far were within the T4 CPU...
Agreed. Toggling it between the modes is also much better than having to hold down CTRL-W or CTRL-D to throttle up or down, it's just awkard.
I get that sometimes with different games. I think it's a Steam thing and not an Empyrion thing.
You would think that the calculations would only be performed when the ship's blocks are changed, and not constantly at all times. It would make...
Yeah, and really you might as well go ahead and do multiple tiers (T1, T2, T3 for light, medium, and heavy shields.) Really I just want something...
I wish there was a super thin version of the single and double wall blocks. Like 1 pixel or just a texture thickness. Reason being there's a ton...
On one hand I get it that having a full-on combat cargo hauler would kind of defeat the purpose of the CPU system and the whole idea of...
Drag should only affect vehicles at high speeds (so limiting their top 40%ish of speed and acceleration based on % of drag), anything else doesn't...
Ehhh.... let's not overthink things lol. That's just a universally understood representation of a picture, which gets the loading screen...
I don't really see how having planetary orbits would work well with this game. You'd have to add orbital mechanics, physics, and a ton of other...
I usually only use about 2/3s of a assault rifle's magazine to kill the drones, but I'm usually shooting them right in the center which might be a...
This is a good idea! I really like that this would allow you to stay in one place with a slow trickle of resources, but also encourage...
I'd be fine even with just landing gear actually "grabbing" onto things. Then you could just build the base block on an elevated truss, then...
This is a valid point. I'd be fine with current sizes (maybe with a variance of +-50%) if there were a practically infinite amount of generated...
It would be pretty awesome if you could adjust the horizontal and vertical firing angle by a small static % in the console screen. Then you...
Looks like it it allows you to copy and paste in content longer than 140 characters and it isn't double-checking the length when posting.
Ah, I could see that! Ok, how about this? Slow (current speed) deconstruction on non-player owned objects, but fast deconstruction on unowned...