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I've recently seen several posts about this issue. And yeah, top speed being affected is not the proper way to handle a ship with too much mass....
Something about this playstyle: Is it out of the question to create a small base on planets, or in their orbits, as you visit them? It is fairly...
If it hasn't been said, that one is in the game under Ramps. Ramp connector B, I think.
I'll be updating this post with takeaways from the thread.
Hey Y'all With Alpha 11 mostly done, Empyrion is realistically a mature Alpha, missing only a few things to move on to a full Beta state and...
I agree to some of this, absolutely, when paired with your other statement about it: Im not really seeing the point in some of the examples but,...
Flux Coils were already pretty easy to come by as they only required Neodymium and Sathium. Power Coils are the real production halter. What we...
@Shadex Demarr I'm not one to ask for real world weights on everything but, working with the numbers, it's amazing what real world mass does to...
@Hummel-o-War Of course I will be sharing! And I do understand where your team is at right now. But, there is a major opportunity right now to do...
Did you know that the average weight of a 12 inch diameter, 8 foot long oak log is 22 kg? Or that a 10cm^3 iron ingot has a mass of about 0.075...
Those dots are hard to distinguish between blue and green as well. I hate to think what it looks like to certain color-blindness'.
Conservation of mass says that yes, mass is preserved. And by using some arbitrary unit for storage and not for mass, developers have indeed...
This comes from 4^3. CV blocks are 4 SV blocks wide and 4x4x4 = 64. Gameplay wise, this just doesn't work. Even realistically this does not...
@Hummel-o-War We have ultimately gotten a consensus going here that: Mass/Volume can be balanced! Thrust should be part of the balancing...
Are angle shapes in-bound? Better question: Is there anyway to streamline the process and give us near-to-the-same blocks as a regular...
I just discovered this. And now Im very sad.
Not sure if this is related or not: Ships of this size that are spawned in are extremely laggy compared to previous versions. Not sure if it is...
I just had it work in a survival test on build 2524! BTW: Reported (via statistics) LOA of this blueprint is 532m or 266 blocks. However, I...
Well put! It's not that SV's shouldn't be able to carry cargo; in fact, they carry the right amount of cargo given the thrust available. The issue...
A damn good point! 100 RCS on my cargo hauling SV just to turn slowly. T2 generators would also be a great boon for extending the life of our SVs