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Oohhh. These are both really good changes. Thank you! Awesome to see this being added. Will make playing with others on a server much easier...
Bases cannot move. If you build it as a CV then yes it could rotate, but obviously that would also mean you'd have to pilot it and hold down one...
I swear I had reported this before. Anyway, here's a video of the behavior in question: [MEDIA]
Okay very very happy to see this marked as fixed in next update now! Will need to try to test once it's available.
Consider reporting this in a separate post, if it's not already reported.
This is just normal behavior for all ships. Doesn't matter what cockpit you use or how you position it. As for why it is this way I could not say....
Sheesh. Doesn't even sound remotely the same as the track they claim. 100% a false claim if that's what they are trying to say it is. Try giving...
Ah, okay. RE2, as posted on the Steam Workshop or Nexus Mods by Vermillion and myself, comes with a built in, configurable survival kit you can...
Quick question but are you playing vanilla or a custom scenario? As depending on the scenario you're using this may be possible in-game without...
You have hit the maximum number of fixed weapons. This includes tools, even drills. The limit is 21 total fixed weapons, with the first weapon of...
Yeah I would ideally want to add some new derelicts to it. Things more on the order of say, a recently abandoned base, not like an actual infected...
Potentially possible, but I wanted to keep the setup as easy as possible so it's easy for me to convert planets into random starts. So I used the...
Thank you! So far the feedback on it has been very positive. People seem to really enjoy it. This should have been fixed as of one of the recent...
The challenge of Contact Point Alpha is starting on it and trying to survive. Once you've got a ship you've pretty much beaten it. Going back to...
What? No, those are really bad ideas. The game should have more starting options, not less, if anything. The more variety the better. The star...
Another thing that would be nice for planet deco would be things like random salvage, junk, technology scrap, etc that could litter a biome.
Triple check the correct group names are set in the blueprint and on the playfield and that you did copy the correct file over to your scenario....
Yeah that's a bit beyond what I was suggesting. I'd be happy even with something like having up to 8 gradients that could be set for combinations...
Been working on a new planet and this has made me remember there's a lack of weather effects and a few missing terrain decorations that I think...
Thank you! Thank you! Thank you! Seriously people are really excited for this fix.