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The current SBD destruction seems at best to be a slapdash/stopgap measure, from what I have seen it needs lots of improvement/balancing. I think...
Mode: All Mode: Single (assumed all) SEED-ID: Not playfield specific If applicable: MODIFIED PLAYFIELDS: NO Reproducibility: Always Severity:...
I love this, but I would like some clarification on the Alt-O section. Will Alt-O no longer move you parallel with the play-field in the orbital...
Mode: ALL Mode: ALL SEED-ID: Not tied to Seed. If applicable: MODIFIED PLAYFIELDS: no Reproducibility: Always Severity: Varies: single player...
okay thank you for clearing that up for me.
I heard on Spanj's livestream something about a document with tentitive cpu values floating around somewhere, is there a link somewhere that I am...
Here are some suggestions from me. I didn't see these in the op but may have missed them. 1. More corridor family blocks especially full block...
[update] After tweaking one of my blueprints that I linked earlier, I found a configuration that doesn't confuse the formula/algorithm. The only...
I had this happen to me but slightly different [ATTACH] I had an extra hv that was not hitboxed outside of the bounding box. The extra ship was...
Mode: All Mode: All SERVER NAME: Not Multiplayer specific SEED-ID: Not Seed Specific If applicable: MODIFIED PLAYFIELDS: No Reproducibility:...
I haven't tried in A10.4 but I noticed it about a week ago (build 2633) and after a few hours of tweaking I had a shape that worked (FBS-MG) but I...
Mode: Survival Mode: SinglePlayer (presumed all) SEED-ID:Not Seed Specific since it is a vehicle problem. If applicable: MODIFIED PLAYFIELDS: NO...
This happens constantly to me too. I have always figured it was just the crosshair interacting with the players hitbox that is supposed to be used...
I play at ~ 12-25 avg fps. so that might be what is happening in my case, I have higher fps when playing with ssd. so that might be it, especially...
My had is so slow that if I going at a decent clip in an hv the first clue I would have that there is a tree/rock/plant/deco/and sometimes...
I have noticed that when I have the game on hdd structures and trees take longer to "pop" in and I generally see npcs walking around farther out....
Quick question for those who are having this issue do you have the game installed on an hdd or ssd?
I did find a very small air space (crack) under my base between the bottom block and the ground layer. The Second base has yet to spawn any more...
Engines don't visually appear to turn off anymore for me, and I don't drop out of the sky like a rock anymore either. Still get some weirdness...
I decided to add some pictures of this issue in case my descriptive skills are lacking. Original position [ATTACH] Position after hitting the...