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  1. Politary1
    Post

    Fixed Build 2976 - MP Laggin / rubberbanding

    Can confirm - EU official, good ping [MEDIA]
    Post by: Politary1, Jul 16, 2020 in forum: Fixed (Read Only)
  2. Politary1
    Thread

    Filed / Tracking LCD projector issues

    Mode: any Mode: any SEED-ID: - Reproducibility: Always Severity: Minor Type: Global Summary: LCD projectors can be exploited to make ship not...
    Thread by: Politary1, Jan 28, 2020, 0 replies, in forum: Tracking / Filed
  3. Politary1
    Post

    Alpha 11 PVP

    FPS drop with a small ship made within the limits. Pay attention to FPS count at top right side of the screen. [MEDIA]
    Post by: Politary1, Nov 20, 2019 in forum: FAQ & Feedback
  4. Politary1
    Post

    Alpha 11 PVP

    Game is very laggy. My ship with 20 thrusters in every direction(CPU compilant) causes fps drops up to 15 when trying to rotate with mouse. In MP...
    Post by: Politary1, Nov 20, 2019 in forum: FAQ & Feedback
  5. Politary1
    Post

    Alpha 10.5 - Game Optimizations (Fluidity, Laggs, Rubberbanding)

    Just a few examples of ships glitching for everyone on playfield or getting frozen for multiple people at once. The lag makes this game...
    Post by: Politary1, Oct 8, 2019 in forum: FAQ & Feedback
  6. Politary1
    Post

    Fixed Change of sv turn rate

    Any update on this? Turn rates are not correct on released version.
    Post by: Politary1, Jul 15, 2019 in forum: Fixed (Read Only)
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