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In the experimental topic, I proposed creating a dedicated ore storage block, like the O2/Fuel one. It would accept only ore, but have a greater...
You have very good points regarding the consequences, and I agree with you. That said, currently we are used to simply hoard resources and build a...
Another way to tackle this issue would be turning the player armors into exoskeletons. The heavier the armor, the more weight you can carry....
Another possibility would be the NPC Crew system. Their "maintenance" would be water and food, not only that but they could "demand" proper rooms...
Well, I have weight in mind when talking about this, more than volume. But in the end, a tracked vehicle would be able to haul more cargo than an...
You are completely right, and I agree! That's why the first course of action of the Zirax would be sending a scouting drone, to see how much of a...
Going by your example you're not exactly that "early game" anymore, right? I mean, no new Empyrion player that just crash landed will have 1000...
Nope, not forgetting. But Eleon should only think about this with the rework of other systems in tandem, not this "mess" we have right now. And...
I like the faction system, the way it's currently implemented give is a nice foundation. I don't have criticisms because this system will...
Well, I already made a detailed post about this in the Experimental thread, so just gonna present more alternatives to just buffing base stats....
I'm going to make a more detailed post later especially about the UI, but simply making the new player face this new logistic system is...
I knew that these problems would arise with "volume" the slot system is already fine foe that purpose. The weight system should be implemented but...
Inventory management. It's way more fiddly that it needs to be, and since it's something that players will be doing all the time, it should the...