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Here's a semi working playfield mod that does stuff with lcd screens on player structures. https://github.com/Kharzette/LCDMagic
I am using a playfield mod for base related stuff. Seemed the appropriate place for it. Update doesn't get called on playfield mods, but you can...
I got this in a decently playable state, code here if anyone's curious: https://github.com/Kharzette/ClanWars There's a scenario to go with it...
Thanks for all the suggestions! I've got a pretty good system going with watching for movement. I got distracted by Atlas for a month or so but...
That would work if I could disable crafting of cloners, but I still have to worry about the spawn nearby feature. Wish that was an option in a...
The short move detection works, but it is kind of ugly. I'll also eventually forego the teleport if they chose to respawn back at the rally...
Hmm maybe I could detect small movements. Like check every half second or so, and if I see small movements I'll know the player is running. Then...
The move detection above doesn't happen if they choose the spawn nearby option, but it does work if they pick like fresh start. It is a tricksy...
I'm doing a simple little multiplayer team vs team pvp scenario, and I'd like to modify the way player death and respawn is handled. Ideally when...