Separate names with a comma.
I got it working now, seems to me that the spaces infront of the EnableVolumeWeight: true also need to be removed. Thank you very much for your help.
HV mining. Its tedious and infuriating to balance your HV while reaching the Ore depos. At least we got the Itemmenu and the Debug drill.
Sadly i tried that and when create a new SP Survival Game. Just as i clicked on the survival Option in the select screen, it threw an Quit and...
Where? In the gamesoption.yaml? I have been trying to enable it, but it doesn't work for me. It worked in the first week of the EXP phase thought....
If you want to connect to your CV(!) than your CV needs to have multiple Wifi Blocks not your base. The Wifi range is based off the location of...
Got a Question regarding the sorting order in the Dropdown Menu of the Logistics Screen: What Logic is sorting these?
I really like that you can make "peace" with the Zirax. Now a question regarding the Standing(since my Steam Thread wasn't anwsered): If my...
Automatization etc! A conveyor system(automatic Item transportation) is just one part of it. Otherwise they could have called it simply a Logistic...
Lazy, but i would rather much take something lazy that lessens the burden of Inventorymanagment than a system that was easy to use but you wasted...
Has been fixed allready. When acessing any container Directly your Inventory will always be on the left side. SP or MP? SP: Have you started a...
Careful thought, the Volume System isn't probably going to be enabled by default. This post was more about sorting inside the Logistic Network not...
Yup just checked it out. Might be a leftover from the pervious system with the Internal Storages. Is fine by me, as long as it doesn't cause any...
Have you checked that the Output isn't set to [=input]? Because then the In- and Output are the same. Otherwise post a bug report right away.
Umm...you mean the SE Inventory System? Might work, but you also pointed out its greatest flaw. True, not many will have more than 10 Cargo...
Hmm having multiple Inputs might not be a bad idea either. Especially considering that FP's need both perishable and non-perishable inputs,...
And here is another point we can agree on: Usability. The Logistics Screen is a nightmare to navigate, that is pretty much a fact. What i then...
When it first got released, i defended it simply because i saw what it could actually mean for a feature, that i have been waiting for years to be...
Oh boy, here we go: "It is not necessary to remove the internal storage of constructors, furnaces, deconstructors, and food processors." The...
Also another Suggestions for the Connected Toolbar while inside the Logistics Window, Shiftclicking an Item/Object while you're connected moves it...
Works for me, if it in the end means that my builds are a little bit more than just Hulls(flying or stationary) with Constructors and Cargo...