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Ok.... And... What it's the point? And Why do you ignore BETA? Bad move, i have seen this happening in a lot of early games , all of them ended...
1) Fights between factions 2) Special events: For example, when you have a very bad level of reputation with one faction. This faction will come...
1. Cave net 2. Impact physics(so asteroids can damage your ship on impact or make huge craters on planet impact) 3. More intelligent/Less stupid/...
Done. And while i hit submit i forgot to suggest to improve armor and gun aesthetics (also, a higher variety of guns could be ok). It's already a...
Yes,sorry for confusion, i was asking for terrain.ecf documentation
@jmcburn you seem to understand pretty well .ecf files, could you share documentation?
I have been trying with size class 5. I assume it's the only possible size since SSG told me so. Since all heightMaps are 8192 x 4096 and SSG...
I did my own findings and yes, it's like so: Child 0 for red channel splatmap_1 Child 1 for green channed spatmap_1 Child 2 for blue channel...
Thank you very much, i'm finally understanding eveything. I think my problem it's because i dont find any documentation about terrain.ecf. For...
Yes. It 's what i mean: [IMG] <If i move, "the abism" is expanded> I will share also the playfield.yaml and terrain.ecf. I can't understand...
Ok, thank you, could you answer one last question?: I've tried with the "Terrain:" property in playfield: #Terrain: Name: <heightMapName?>...
So i added a new planet like so: (In sector.yaml) Coordinates: [150, 300, -45] SectorMapType: Planet Playfields: - ['0, 0, 0',...
I found more ideas : http://procworld.blogspot.com/2014/08/dynamic-fluids.html Pretty easy to understand this one. Make water logic work only...
I'm pretty sure they already know and they are already programming their game this way by how good my fps are in a voxel game like Empyrion, but i...