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In other words, everything that we've been discussing across all the CPU-related threads is completely irrelevant because the devs feel that...
If CPU actually encouraged specialization, that would be one thing. But as implemented, it does not. The devs have merely claimed that...
Certainly @Hummel-o-War's explanation at the beginning of this thread doesn't mention anything to do with PvP. But, even if it were true, it's...
I was referring to the yaw torque, which is different between the two cases. The angular speeds are meaningless for debug purposes because it's...
Agreed. The CPU system is, in large part, running into the problem that mass/volume/thrust/power values are not anywhere close to being balanced,...
So far, CPU usage by weapons is an afterthought. For whatever reason, thrusters seem to be the main focus of CPU usage (which is kind of silly...
From the other thread: Quoting myself: To expand on this, it's not nearly enough to say that CPU will allow for specialization. The how and...
The devs somehow neglected the fact that appropriate values for armor mass and thruster force would give the balance that they want without even...
There's something wrong with the yaw torque, as it shouldn't change when you change between those two thrusters (because the perpendicular moment...
Could Eleon do this? Maybe, but they'd have to engage with the questions surrounding why they chose the very particular implementation they did,...
One thing to keep in mind when doing tests like this is that the moment of inertia will change as you change the CoM by adding and removing...
I decided to plot my CV max speed data vs acceleration instead of mass, and this is the result: [ATTACH] It looks fairly linear with...
I don't think anyone should waste their time on that, honestly. We need the devs to actually talk to us about the situation, which they seem to be...
I see so many issues with it. Anyway, there are two different max speed calculations happening: terminal velocity from v^2 drag in atmosphere,...
I think it's because the devs don't consider acceleration-dependent max speed in space to be a bug. It's an intentional "feature" intended to...
Depending on what you use for the projectile velocity, you could end up giving the target a few m/s velocity if half a ton of projectiles were...
Except that it doesn't, because there's still "drag" in space. . . .
I mean, why stop there? The next-step evolution of this sort of design would be a nearly full covering of combat steel that docks to a carbon...
Note that with an actually modular system, the concept of tiers for the structure itself is completely unnecessary. Also, a more granular approach...
With everything else, you can dump in piles of ingots and the ship gets built. If the blueprint also requires grow plots, then you have to...