SUMMARY The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside the same orbit or sector. The SRW is ready to be used with any installed warp drive in survival mode. HOW TO USE Point at a destination on the playfield (can be a bookmark or any radar contact revealed by a detector!) Accelerate to 30m/s Hit K GAMEPLAY RULES If you SRW to a destination where other structures or vessels or any other (Proxy-State) obstacle is around, your SRW will end about 2000-2400m ahead. The exit position is further randomized to avoid collisions. If your vessel is too heavy (reduced max speed), the pentaxid cost per KM will be increased by the same fraction inverted ( 50% max speed = 2x cost for pentaxid per KM) The cost for SRW differ by vessel type and tier of warp drive. In general, SVs are more cost efficient than the lowest tier of CV warp drive. You cannot use SRW on a planet surface, but only in orbits and space playfields You cannot SRW in a space playfield where SRW is denied by playfield setting (a symbol will light up on the lower right) You cannot SRW to a destination inside an asteroid field You cannot SRW to a destination outside of an asteroid field as long as you are inside it (check the status icon on the lower right if you are inside an asteroid field) You cannot SRW to a bookmark that is ON a planet surface You cannot SRW through a planet, moon, asteroid field or other celestial object to a destination “behind it” You cannot SRW when there is any structure or obstacle 200m or closer to you When a regular warp target (AU/LY) is manually “locked”, the SRW does not work. Target needs to be unlocked to activate SRW “mode” for the sector. KNOWN ISSUES Some Blocker-Messaged are showing debug info (like prefab names of the blocking entities) FOR CREATORS Warp Drive Parameters (examples for SV; Blocksconfig.ecf): RangeKM = 15000; // Max MicroWarp range in meters (default 5km) CostPerKM = 1; // Crystal cost per kilometer (0 = free, default 1) RangeKMuseDetector = false; // If true, use detector range instead of RangeKM; If not set, false is used. If set but no detector is installed, fallback is 5km Playfield Parameter to block Microwarp entirely: DenyMicroWarp: true // default: false
I like the SRW and your restrictions are logical. If it where a time restriction I would have remove it as I do in some other scenarios. God work guys.