Hi, I made a copy of the stock playfield NewDesert2. Now I'm adjusting this copy so I can use fixed POI's and as a result of that I also have to use fixed resources. Which is disappointing, would have loved to use fixed POI's and random resources side by side. In the playfield.yaml I have set UseFixed: True and UseRandom:False. I also added two fixed resources. When I start a new game the resources do appear on the map in the correct location and size. But when I try to mine them there are no blue ore nodes. Even though I have the ore scanner. Has anyone experienced this same issue or am I missing something in the properties of the FixedResources? This is the playfield.yaml I'm using: # Created by EPD v1.36.1.0, Playfield Version: 7.0.0 [1294] (Alpha 7.0.0) RealRadius: 1303.797294 ScaledRadius: 1300 Gravity: -6.3200000000000003 AtmosphereDensity: 1.153 AtmosphereO2: 0.070000000000000007 Temperature: -60 TemperatureDay: -40 TemperatureNight: -80 Music: FirstHours Radiation: 0.20000000000000001 DayLength: 24 PlanetType: Desert Water: WaterBrown SeaLevel: 1 PvP: False Seed: 123456 UseFixed: True UseRandom: False AllowCV: True Difficulty: 3 PlayfieldType: Planet Description: MARS is a desert planet with unforgiving conditions. SunFlare: EnvironmentalEffects/SunFlareRed SpecialEffectsLocal: - Name: FireFliesGreenFew Biome: [DesertLargeRocks, CactusOasis, DesertSolitude] Time: Night MaxHeight: 75 SpecialEffectsGlobal: - Name: Clear Type: Weather Delay: 2 Lifetime: 1200 AtmosphereEnabled: True AtmosphereColor: 0.19, 0.26, 0.35 SkyColor: 1, 0.3, 0.3 SkyHorizonColor: 1, 0, 0 LightZenithColor: 1, 0.5, 0.5 LightHorizonColor: 1, 0.5, 0.5 DayLightIntensity: 1.3999999999999999 NightLightIntensity: 0.55000000000000004 NightLightColor: 0.7, 0.2, 0.2 DayShadowStrength: 0.94999999999999996 AtmosphereFog: 0.5 FogColor: 1, 0.3, 0.3 FogCloudIntensity: 1 FogIntensity: 0.29999999999999999 FogStartDistance: 400 CloudsDensity: 0.10000000000000001 CloudsSharpness: 1 CloudsBrightness: 0.5 CloudsOpacity: 0.59999999999999998 CloudsZenithColor: 1, 0.4, 0.4 CloudsHorizonColor: 1, 0.18, 0 WindSpeed: 4 RandomResources: - Name: IronResource CountMinMax: [8, 10] SizeMinMax: [18, 20] DepthMinMax: [0, 5] MaxDroneCount: 1 DistTypeCylinder: MaxRadius: 10 YVariance: 12 - Name: CopperResource CountMinMax: [6, 8] SizeMinMax: [18, 20] DepthMinMax: [0, 1] DistTypeWorm: FreqDirChange: 0.5 DirChangeMagnitude: 0.20000000000000001 MaxLength: 40 DeepnessType: 2 - Name: SiliconResource CountMinMax: [6, 8] SizeMinMax: [18, 20] DepthMinMax: [0, 1] DistTypeCylinder: MaxRadius: 13 YVariance: 8 - Name: PromethiumResource CountMinMax: [8, 10] SizeMinMax: [18, 20] DepthMinMax: [0, 5] DistTypeCylinder: MaxRadius: 13 YVariance: 10 FixedResources: - Name: IronResource Pos: [2771, 32, -1159] Radius: 18 - Name: PromethiumResource Pos: [0, 0, 0] Radius: 10 AsteroidResources: - Name: IronResource Threshold: 0.59999999999999998 Amount: 0.40000000000000002 - Name: CopperResource Threshold: 0.59999999999999998 Amount: 0.40000000000000002 - Name: SiliconResource Threshold: 0.59999999999999998 Amount: 0.40000000000000002 - Name: PromethiumResource Threshold: 0.59999999999999998 Amount: 0.40000000000000002 Terrain: Name: NewDesert2 PoleLevel: 24 NoiseStrength: 1.3 ColorChange: YFadeCenter: 50 YFadeRange: 30 YFadeMin: 0.10000000000000001 YFadeMax: -0.29999999999999999 MainBiome: Textures: - [SandYellow03Clay, 1] - [Clay, 6] - [RockBrown01, 0] - [Bedrock, 2] SubBiomes: [] BiomeTextureReplacements: [] Biome: - Altitude: [1, 8] Slope: [0, 10] BiomeClusterData: - Name: Water Id: 1 - Altitude: [1, 8] Slope: [0, 180] BiomeClusterData: - Name: Water Id: 1 Grass: [] - Altitude: [8, 75] Slope: [0, 15] BiomeClusterData: - Name: DesertLargeRocks Id: 2 ClusterSize: 100 NbOfClusters: 4 Decorations: - [CoralStone04-03, 0.4] - [AridRockBrown01, 0.2] - [AridRockBrown02, 0.2] - [AridRockBrown03, 0.2] - [AlienPlantThorn2, 0.1] - [EggPlant, 0.2] - [OpuntiaCactus, 0.2] - [PulpitFungus, 0.1] - [Snakeweed, 0.2] - Name: CactusOasis Id: 3 ClusterSize: 60 NbOfClusters: 1 Decorations: - [AlienDesertPlant, 6] - [EggPlant, 2] - [PulpitFungus, 2] - Name: CactusOasis Id: 3 ClusterSize: 70 NbOfClusters: 3 Decorations: - [Cactus2, 4] - [Cactus3, 1] - [EggPlant, 0.2] - [OpuntiaCactus, 0.5] - [Snakeweed, 0.6] - Name: DesertSolitude Id: 3 Decorations: - [AlienPlantThorn2, 0.01] - [ClusterShroom, 0.01] - [ScalyPods, 0.01] - [Cactus2, 0.005] - [Cactus3, 0.005] - [AlienPlantWorm2, 0.01] - [ModRocksBrown01, 0.005] - [ModRocksBrown02, 0.001] - [ModRocksBrown03, 0.005] - [ModRocksBrown04, 0.005] - Altitude: [8, 75] Slope: [0, 25] BiomeClusterData: - Name: DesertSolitude Id: 3 Decorations: - [RealRock1, 0] - Altitude: [8, 75] Slope: [0, 180] BiomeClusterData: - Name: DesertSolitude Id: 3 Decorations: - [RealRock1, 0] Grass: [] - Altitude: [75, 200] Slope: [0, 15] BiomeClusterData: - Name: DesertLowMountains Id: 4 Decorations: - [RealRock1, 0.02] - [RealRock3, 0.02] - [RealRock4, 0.02] - [RealRock5, 0.02] - [AlienPlantPod2, 0.3] - [ScalyPods, 0.3] - Altitude: [75, 200] Slope: [0, 25] BiomeClusterData: - Name: DesertLowMountains Id: 4 Decorations: - [RealRock1, 0] - Altitude: [75, 200] Slope: [0, 180] BiomeClusterData: - Name: DesertLowMountains Id: 4 Decorations: - [RealRock1, 0] Grass: [] - Altitude: [200, 450] Slope: [0, 15] BiomeClusterData: - Name: Mountains Id: 5 Decorations: - [RealRock1, 0.01] - [RealRock3, 0.01] - [RealRock4, 0.01] - [RealRock5, 0.01] - [CrystalStraight, 0.2] - Altitude: [200, 450] Slope: [0, 25] BiomeClusterData: - Name: Mountains Id: 5 Decorations: - [RealRock1, 0] - Altitude: [200, 450] Slope: [0, 180] BiomeClusterData: - Name: Mountains Id: 5 Decorations: - [RealRock1, 0] Grass: [] DroneBaseSetup: Fixed: [] POIs: # Fixed: # - Type: BA_Player # Prefab: BA_Player_Little_Survivalbase # Mode: Survival # SubMode: Normal # Name: Outpost MARS # Pos: [2282.8, 45.7, 321.9] # Rot: [0, -42, 0] # InitPower: True # Properties: [] # SpawnResource: [] FixedPlayerStart: - Mode: Survival Spawn: EscapePod Items: ['Pistol, 50Caliber:250, Medikit02:10, AntidotePills:10, EmergencyRations:20, WaterBottle:10, EnergyCell:5, DrillT2, Chainsaw, BioFuel:10, ConstructorSurvival, AutoMinerCore:5, Core, TomatoStage1:10, WheatStage1:10, CornStage1:10, PumpkinStage1:10, PearthingStage1:10, DurianRoot:10, EVABoost, OreScanner, DrillCharge:10, OxygenGeneratorSmall', 'Pistol, 50Caliber:175, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:4, Drill, Chainsaw, BioFuel:3, ConstructorSurvival, AutoMinerCore:4, Core, PumpkinStage1, PearthingStage1, DurianRoot, EVABoost, OreScanner', 'Pistol, 50Caliber:150, Medikit02, AntidotePills, EmergencyRations, WaterBottle, EnergyCell:3, Drill, Chainsaw, BioFuel:2, ConstructorSurvival, AutoMinerCore:3, DurianRoot, EVABoost', '#FreshStart: Drill, Chainsaw, BioFuel:2, ConstructorSurvival'] Armor: ArmorMedium DroneSpawning: Random: - DronesMinMax: [5, 10] CenterX: -2500 - DronesMinMax: [5, 10] CenterX: 2500 CreatureSpawning: []
Fixed Resources seem to be broken. I just tested and there aren't even any resource pebbles in fixed resources anymore. Just the map marker. I'll file a bug report. But a another thing. Why not use random resources and fixed POIs? This DOES work. Just tested successfully. Just set both UseFixed AND UseRandom to true. Then you can use fixed POIs in combination with random Resources. /jmc
Hi jmc, I am only interested in the fixed POI's so I followed your advice and changed the settings and it works like a charm. Good to know that you can use fixed and random side by side at least for fixed POI's. Thanks a lot!