REPORT TEMPLATE Mode: Creative and Singleplayer Mode: (Singleplayer) SERVER NAME: - SEED-ID: all of the games i started If applicable: MODIFIED PLAYFIELDS: No Reproducibility: (Always) Severity: (Major) Type: Performance Summary: A11.1 Extremely weak performance since last patch SP and Creative Description: Since the last patch, the game has lags when moving, interacting with objects. Also the P-menu is only loaded delayed sometimes not at all or buttons are missing. Never had performance problems before, with A11 even the GPU load has become better - but now .... Steps to Reproduce: How can you reproduce the whole thing? Good question, it runs badly in creative mode as well as in single player mode. I have a creative game where I build around, a single player just to test mass and volume and my real single player - I don't know where to start. Everywhere the game is sluggish.
Hey, were looking at this but we need allot of info to track it down - Clear steps what you did - PC Specs - Did this happen from start or started to happen during playing (if so how long did you play, around when did it start) Can you upload your creative save game for us If you dont feel comfortable shareing this in the public you can PM me The more info we get the better it is
************* Clear steps what you did ************* I have loaded my creative game and the SP Mass and Volume test game each (all savegames new since A11). The plan for the day was to create an early game cheap cargo sv or find a suitable blueprint. First I executed the patch A11.1 under Steam. Then I picked out some blueprints on the topic. BP Wolfchild-Cargo was the first candidate that was compatible to mass and volume. I wanted to adapt the sv then group everything etc. therefore the more intensive use of the P-Menu's That's when the stuttering or the lags started. ************* PC Specs ************* AMD Ryzen 7 1700 MB B450 Tomahawk 16 GB RAM GeForce GTX 1060 6GB Win 10 Pro ************* Did this happen from start or started to happen during playing (if so how long did you play, around when did it start) ************* It starts as soon as I use the P-menu more intensively. I mean it gets better as soon as I don't use the P-menu anymore or not so intensively. I'm currently testing a blueprint that should become a cheap cargo sv early in the game. The SV has a lot of thrusters it could be related to ? If I can still help with other data simply say appendix: Creativ and SP Mass & Vol Test Savegames