Add a Decal Projector block that allows players to select from a list of pre-defined decals in the scenario's configs to display. The Decal Projector would have the same basic settings as LCD Projectors (offset, rotation, and scale). For the vanilla game this would allow the introduction of various cool effects, decorations, audio, and animated visuals/signs without taking up any extra block IDs. For custom scenarios they would be able to define their own decals to use with Decal Projectors either as loose files or as Unity asset prefabs. The config setting for them could be very simple in BlocksConfig like so: Code: Class: DecalProjector DecalGroup: 8 This would allow for multiple Decal Projector blocks, each with a pre-defined list of available decals to use as defined in decaldef for the scenario. As the projectors could only use the decals specifically allowed by the scenario and only allow the scaling options of 0.25 to 5, this would prevent any exploits players may use with them. As block IDs are limited, this would be a great way to allow players to add various effects to their blueprints without taking up additional block IDS and simplify POI creation for the vanilla game by making it easier to work with decals (and not requiring an admin core for their use). In our custom scenario we have already added something similar in the form of "Effect Projectors". These add effects like smoke, fire, animated docking guides and holographic displays, electricity, etc. Many players use these and incorporate them into their player blueprints and POI designs so there definitely is a demand for these types of decoration. By making the list of decals be defined in the config files, this would open the door to easily set them up for use in vanilla and custom scenarios alike. Edit: And they should be able to be turned on and off via signal logic of course.