Add a pseudo-random start option

Discussion in 'Suggestions' started by ravien_ff, Aug 7, 2025.

  1. ravien_ff

    ravien_ff Rear Admiral

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    Add an optional starting location available to add to a scenario that starts the player on a random playfield from a list of pre-defined playfields within the scenario.
    These playfields would of course need to be in the sectors.yaml, but it would give a pseudo-random starting option available to players which is something that's been a commonly requested feature.

    A true random start would probably be a lot harder to add to the game, but a pseudo-random one that uses already defined playfields would still be pretty cool.
     
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  2. Lt.Fenix

    Lt.Fenix Ensign

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    I'm new to the game (just bought it about 2 weeks ago), but wouldn't it in principle be possible to have a conditioned random start?

    What I mean by that is it could filter star systems that only have all of the necessary resources for inter-star system travel (iron, pentaxid, etc.) and further filter the starting planets that only have the required resources to build a minimally space-capable SV (iron, carbon, etc.), and within that set choose a random planet and star system that meet those conditions?
     
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  3. ravien_ff

    ravien_ff Rear Admiral

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    Star systems aren't actually generated until a player visits them, so this would likely not be possible to do in the game without a substantial amount of work.

    I did add a random start to RE2 but it involves starting players in a teleport hub and giving them a randomly assigned teleporter key that then takes them to one of the random starters. It works but it's a bit awkward to setup and use.
     
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  4. Lt.Fenix

    Lt.Fenix Ensign

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    Oh, I see.

    But then wouldn't that make a random start easier to create? As long as the starting system and planet have at least the bare minimum resources for enabling inter-system travel, wouldn't that be enough to then create the starting system/planet while respecting those constraints, and then place the player in a random position in the galaxy?

    Or maybe there's more to it than just mere resource availability?
     
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  5. ravien_ff

    ravien_ff Rear Admiral

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    Well that would probably be a lot more work for the devs. I'd imagine a random starting location chosen from a list of pre-defined starting locations would be a lot easier to program and thus more likely to be added.
    Ideally though you're right and they'd add a proper random starting mechanic to the game but I don't have any hope of that.
     
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  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Its not possible with the current system

    Either you use fixed starting options from the sectors.yaml, or you use random starting options from the SolarSystemConfig
    Both options mixed is not possible
     
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