So until we can rebind the mousewheel in all modes I've added the below to my AHK scripts. This allow holding down the LWin and use the wheel to rotate blocks. Also no more having to constantly hit the n-key to access something on the build menu - just hold LWin click and let go. Code: #IfWinActive ahk_exe empyrion.exe LWin:: Send {n} KeyWait, LWin return LWin up:: Send {n} return ; add this if you still want an "LWin" in the game -- replaces RAlt with LWin. RAlt::LWin #IfWinActive And if you're like me and have a whole script section dedicated to Empyrion start your section with... Spoiler Code: ;============================================================== ; ; ______ _ ; | ____| (_) ; | |__ _ __ ___ _ __ _ _ _ __ _ ___ _ __ ; | __| | '_ ` _ \ | '_ \ | | | || '__|| | / _ \ | '_ \ ; | |____ | | | | | || |_) || |_| || | | || (_) || | | | ; |______||_| |_| |_|| .__/ \__, ||_| |_| \___/ |_| |_| ; | | __/ | ; |_| |___/ ; ;-------------------------------------------------------------- #IfWinActive ahk_exe empyrion.exe ...