Any Combat Focused alpha builds coming soon?

Discussion in 'FAQ & Feedback' started by Hector G, May 4, 2020.

  1. Hector G

    Hector G Commander

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    I just started playing Star Conflict (https://store.steampowered.com/app/212070/Star_Conflict/) - it's a simple little spaceship fighter but I love how the fighter absolutely feels different from the frigate. When I play it I can't help think "man I wish Empyrion vehicle combat felt like this."
    In addition that developer also has a free ground vehicle game called Crossout (https://store.steampowered.com/app/386180/Crossout/) that would be AMAZING if it were applied to HV combat.

    I mean no disrespect but if there is one thing that would significantly increase my enjoyment of EGS would be smoothing out the combat both vehicular and FPS. It just feels so choppy. Going in on an armed fortress or CV with a fighter SV should feel like Star Wars. Right now it feels more like flying an attack helicopter or something. Just kinda strafing up down left right while I launch a bunch of rockets to taking out turrets.

    CV combat also needs a huge overhaul. Fighting in a CV is practically like fighting in an SV. Let us control the turrets (BTW some beam weapons would be nice). Give them shields on all sides, give them special abilities (perhaps these can be mods added to CVs like how mods work for armor).
     
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  2. Hector G

    Hector G Commander

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    To further expand on idea of turret control if it were possible it would be great to be able to select the turrets from the hotbar in addition to the forward facing ones.
    Being able to select all your rocket, artillery, or gatling turrets while the others are AI controlled OR even better if we can somehow customize groups so we can do
    - select all turrets
    -select all (turret type)
    -select custom group A, B, C
     
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