Feedback Required Armored concrete blocks using CPU?

Discussion in 'Questions, Discussions & Feedback' started by Murkalael, Jun 17, 2022.

  1. Murkalael

    Murkalael Lieutenant

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    So, in my previous games, before the update, I used to build huge underground bases, place the total amount allowed of solar panels, 4 batteries, 4 cannon turrets, small and large constructors, O2 station, clone chamber, 2 small generators and 2 fuel tanks T1, ammo box, container controller with 2 extensions for general loot, fridge, food processor, medic station, armor locker, 18 slots for planting with 2 lights, several lights to illuminate the base, ATM, also built a hangar with automatic doors an sensor for lights and automated doors on some exits. All of these with T1 CPU, now I'm down to 3 cannon turrets, no lights besides the ones for growing plants, 3 batteries, 8 solar panels and reaching almost 80.000 CPU usage. Since was a pre-made base on creative, when I spawned it I had to fix some of the access ramps so I did the math and each armored concrete blocks are adding 43 CPU usage, but there's nothing on the label that states that like all other stuff.

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  2. ravien_ff

    ravien_ff Rear Admiral

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    Yes. Almost all blocks use CPU.
     
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