Build: any Mode: any Mode: any SERVER NAME: any SEED-ID: any If applicable: MODIFIED PLAYFIELDS: yes Reproducibility: always Severity: minor Type: Config bug Summary: Increasing BlastDamageMultiplier to concretearmored for HV ArtilleryRocket in itemConfig.ecf doesn't have any effect on damage, my code looks like this { +Item Id: 163, Name: ArtilleryRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: GV, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 47, type: float, display: true, formatter: Kilogram Info: bkiAmmoExplosive, display: true Volume: 16, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 110, display: true { Child 0 Class: Projectile Damage: 15000 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 15000, display: true Speed: 150 Range: 540 SpeedSpace: 200 RangeSpace: 900 Ballistic: true DamageMultiplier_1: 0.075, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.01, param1: shield DamageMultiplier_5: 15, param1: concretearmored BlastDamageMultiplier_1: 0.075, param1: head|body BlastDamageMultiplier_2: 0.03, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield BlastDamageMultiplier_4: 15, param1: concretearmored } UnlockLevel: 1 TechTreeNames: Hidden } Description: Steps to Reproduce: 1) Modify BlastDamageMultiplier for ArtilleryRocket 2) Apply config to save Screenshots, Crash Logs, any other Relevant Information or Download links: