Hey Everyone, So my suggestion is that a relation between blocks to limit the overall count much like how the child blocks work but without keeping to a single build template. This would allow for a hard limit on things but keep the sub count limit still intact. example Overall Relation limit is say 50 total on a ship or w/e but each turret in this example would have a cap of like 12 per, this would limit but allow them to still make specific ships with dedicated or mixed weapon systems but keep the limit in check so you dont have ships with 200 weapons on them because of so many weapon types. CPU does help with this but just wondering what others think of the idea of a relation tag to link block types together to form a hard limit of total placement between them all. Thanks for your feedback and discussing this with me. Have similar ideas?