Faction: Brotherhood of Farr Spawn: Planet / Spawns alone/Airtight Blueprint Group: FarrCastle Size Class: 11 View attachment 87446
Very menacing A few changes are required before I can review and integrate it - All doors and blastdoors that are NOT tied to signal logic > please set to 000 - Anything filed under the device list "Equipment" (Medical stuff, seating, armor stations etc pp) > please set to 000 as well so the player can make use of it - Don't use the "Drone Spawn" pads on non-Dronebase POI (they would not work) - If feasible, please reduce the amount of Alien Containers a bit (by about 1/3rd if possible; the ACs shall only be used in lower numbers, especially the red and purple Other than that: 'thumps up'
The doors that are not set to signals are locked on purpose due to the layout of the POI. (Inner doors as an example) The doors/shutters are only locked for the big ones, the smaller sections are set to 0000 to allow a way through all around the 4 sides. The idea is to not allow a way through to the center without the switches. All the other stuff will be changed and updated shortly. EDIT: It appears I uploaded the wrong EPB file with the doors set, so sorry about this. I will make the other changes and re-upload it. My First POI so nerves are making me make all sorts of mistakes
@Semp___ while you are making changes, I notice in some of your screenshots you have alien assassins spawning in the POI. This would not be the case in Brotherhood POIs, the only way that enemy would be in a BoF POI is if they were prisoners from the Kriel faction. The Kriel hate the Brotherhood so there would be no defectors. I would suggest changing them to mechanoids, turret robots or the alien soldiers you are already using. Dont sweat getting things mixed up, POI building is a big bag of trial and error and learning as you go, you're doing a great job and you have an awesome looking POI here! Keep at it. ps. dont forgot to re-upload the epb file once you've updated it.